Twenty days to get through the Lair of Sancgen
A small company hired to find a new entrance to the Sancgen, an infamous dwarven site, abandoned years ago for an unknown reason. Dark, evil creatures are rumored to infest the site. The Tower is an infamous site of many battles, but it is the mountainous lands underneath that the party is much more interested in.
Party
Rillo -short haired human female, can appear as a male...quick with blades, heavily tattooed, a former slave with city contacts. Role: Finder (Rogue)
Vassano - male, naive face, halo around his head at certain times, comes from a noble family. Follower of Darras. Role: Spiritual and Combat
Caventh -Hunter - Jahlen ranger, without his golden horns...looking for a way to them to be reborn, has a helmet that copies his innate shape. Role: Animal Trainer and Pathfinder
Unnos - Mystic, bald human male, robed, snake for a familiar that never leaves his arm: Role: Sorcerer
Ennoss -Slender, blue skinned humanoid female with white hair; thin rapier, two daggers. Role: Combat
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The Black Tower loomed high over the cascading camps - dozens of organized groups of soldiers hunkered down in their tents. War had come again and again for the soldiers here, as each generation a new monster, a new threat emerged from the depths. Each city and many other had sent small groups here, both to help in the defending and the reaping, to find the unlost treasures among the hordes.
The town of delvers concerned itself with the comings and goings into the Tower, to the Sancgen, where the lost riches of the Dwarven peoples reside. This was the center of the Trade, trails into the heart of the mountains. The tunnels is where many an adventurer are pulled to make their name and find riches.
This party, this small circle of five, came to search, using secret knowledge known only to themselves, of a cache of riches. They assigned themselves jobs here on the surface to learn what they need before going below. The only one among them who had been here before, Caventh, went among the ramshackle tents, to see if he could find a tavern, or a place to find rumours. Rillo and Vassano went among the soldiers, looking for any contacts or connections. Ennos, the otherworldly wanderer and Unnos, the sorcerer, stayed behind in their wagon, trying not to cause commotion.
What next steps should the party take:
1. Find a contact to learn about the camped soldier groups
2. Learn more about the legendary Dark Tower
3. Look for an ally
4. Any other suggestions?
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