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Showing posts with label Cat. Show all posts
Showing posts with label Cat. Show all posts

Wednesday 6 February 2019

Jessalox - Purple Furry Haired Humanoid with different modes of action

These creatures are basically living librarians, creatures who exist to store and share knowledge. They usually exist in huge libraries, behaving much like cats, and absorb secrets that are either told to them or that they hear.

Jessalox

N Medium Aberration
Init +6 Senses Darkvision 60 ft.; Perception +10

 DEFENSE
AC 16 touch 12, flat-footed 14 (+2 Dex, +4 natural) +3 Bonus in Warrior Mode
hp 36hp (8d8+0 con)
Fort +2, Ref +4, Will +10
Defensive Abilities  Darkvision, Acid, Electricity, Sonic Resistance: 15, Immune: enchantment, poison polymorph & silence spells; DR 10/magic, SR 17

 OFFENSE
Speed 30 ft.
Melee Slam +7 (1d6+1) or or +12 Talon X 2 (1d10+7 / 17-20 in warrior mode)

 STATISTICS
Str 13, Dex 14, Con 10, Int 13, Wis 18, Cha 10
Base Atk +6 CMB +7 CMD 19
Feats Improved Initiative, Uncanny Lore, Imp Trip, Precise Memory
Skills +5 Acrobatics , +10 Climb , +8 Escape Artist , +6 Knowledge (any) , +12 Perception, +10 Stealth , +6 Survival
Languages Common, Dwarven, Lizardith
 ECOLOGY
Environment  Any (Usually towers or libraries)
Organization  Solitary, Circle (2-5)
Treasure Value  Double
 SPECIAL ABILITIES
Ability (Ex)  Uncanny Lore: When asked any question, they can add +10 to someone else’s knowledge checks. They may also utilize any cleric, magical or psionic item that gives a bonus to any intelligence or knowledge based abilities.

New Feat: Precisely Conditioned Memory: This ability enables the Jessalox to unknowingly hold information but not to be aware of it. If their memory, even deep memory is scanned or read what they know is not revealed, but when the pre-set conditions happen, they can recall everything in perfect detail.

A purple furry humanoid gazes at you with two large blue, unblinking eyes…”You, have a question?”

The Jessalox are a mystery. These aberrations were made to be living repositories of legend, with impeccable unfailing memory but where they come from is unknown.  They are usually found in remote towers, serving clerics and wizards as living librarians.  While they store much knowledge they cannot access it for themselves. Someone needs to ask them a question, before they can regurgitate the information.

They are medium sized humanoids, with light purple furry skin. A unique organ on the outside of their chest acts as both their heart and lungs, a small slice on the side of the beating pump can be seen through furred bone bracke. Their fur is immaculately manicured, as they seem to take immeasurable pride in cleaning in with whatever way they can, licking themselves or their circle colleagues. They have large ears without external lobes. Large, three segmented eyes with a translucent eyelid – they never need to blink, but will sometimes do so in mimicing people they talk with! They have a five foot long tail that is always whisking back and forth. Like cats, Jessalox are reserved beings and only seem to be interested in eating, sleeping or climbing up the walls.

When asked a question, another side to these beings often comes out, they are instantly focused and answer with forthright determination. While intelligent & thoughtful, they can only take specific action if gently nudged, they are very likely to lose their focus. When alone, these creatures are avid readers, going out of their way to read new, different or interesting facts. They rarely show this aspect of their personality to others.

Combat
Few could believe that a creature as docile as a Jessalox has a deadly side, but they transform in the blink of an eye. In fact, this is exactly what happens, when Jessalox blink, their eye colour changes and so do their abilities. The second form is of a warrior. Their last form is of a sonic screamer. Their transformation is a free action in any round.

1st set of eyes: (Blue) Recorder. They memorize everything they see and hear; this is their default form. They can recall almost anything in a month period, but they have unlimited memory if specifically asked to memorize small bits of detail.

2nd set of Eyes: (Red) The Warrior. When trouble comes this form adapts their body for battle. They gain +10 on their strength, +6 to their dexterity & constitution. Their hands change into deadly talons: (1d10+7 / 17-20.) They can maintain this form nearly indefinitely, but when they end combat, they must sleep for ten minutes for every round of combat that they took part in.They cannot revert to their first form, they must sleep, but they can delay this until the trouble is over.

3rd set of Eyes: (Black) Screamer. When they cannot avoid trouble, they change into a statue like form (+15 AC, 5 move; SR: 25.) They emit an incredibly loud scream, inflicting both a shatter effect and 8d8 sonic damage to all creatures within a 60 ft radius; (Will DC 17). Those who fail their save are deafened for 3 hours. Creatures directly in front of the jessalox suffer a –4 to their save. They can do this no more than once every five rounds, and lose 20% of their current hit points.



Tuesday 11 December 2018

Ferroplasmic Feline (Psionic Cat)


Ferroplasmic Feline (Psionic Cat)

Small Size Magical Beast

Hit Dice:
2d8+2 (11 hp)
Initiative: +2 (dexterity)
Speed: 30 ft

AC: 16 (+2 size, +2 Natural, +2 Dexterity)
BAB / Grapple: +2 / -2
Attacks: +3 Bite (1d3+1)
Special Attacks: None
Special Qualities: Detect Psionics, Scent, Buffer
Saves: Fort +1, Ref +2, Will +3

Abilities: Str 6, Dex 14, Con 12, Int 8, Wis 17, Cha 10
Skills: Acrobatics +8, Stealth +8, Move Silently +9, Perception +9, Sense Motive +12
Feats: Weapon Finesse (Bite), Rubbing Buffer
Climate/Terrain: Any (usually urban)
Organization: Solitary or Hex (6 cats)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral good
Advancement Range: 3-6 HD (Small) 7-12 HD (Small)

Rubbing Buffer: After three rounds of rubbing their skin or tail on one creature, that creature gains a +3 on the first saving throw they need to make. Given to allies, most often children.

A small blob of goo is in a corner of the room, jumps up, and moments later you see a small orange colored cat take form hissing at something from afar.

Most generally appear the same size and shape as a regular sized cat, most are black and white or dull orange in color. Often they are trained to hunt & detect undead, rats or other vermin. They are not true cats, as their natural form is a gooey blob of green goo. But they spend so much time in the mortal world they are just as accustomed to their alternate cat form.

Their natural home is a webby nest, within a very small opening, seemingly impossible for them to get through. They can breed both domestically and wild - they prefer to hunt for their own foods, but some are spoiled by human, dwarf or tenderfoot owners. Families are sometimes adopted by the cat, especially if there are friendly children that inhabit the same same area.

Psionics: detect dimensional space, detect evil, dimension door (20 ft), sense link (100 ft), ectoplasmic form; PSP 15; Psion Level: 2

Monday 5 February 2018

Anchor Cat (Prison Cats)

Anytime players see small cats in a dungeon, it's usually these buggers. Small, unassuming but they have a powerful effect, as they can virtually eliminate teleportation.

Anchor Cat
NG Medium Magical Beast
Init +9 Senses Darkvision 60 ft.; Perception +14
 DEFENSE
AC 15 touch 15, flat-footed 10 (+5 Dex)
hp 22hp (4d10+0 con)
Fort +4, Ref +9, Will +2
 OFFENSE
Speed 30 ft.
Melee Claw +9/+9 (1d3) Bite +5 (1d4)
Special Attack Pounce, Slow Bleed, Dimensional Anchor
 STATISTICS
Str 5, Dex 20, Con 10, Int 10, Wis 12, Cha 15
Base Atk +4 CMB +1 CMD 16
Feats Weapon Finesse (2 claws), Improved Initiative
Skills 8 Skill Points , +5 Acrobatics , +14 Perception , +16 Stealth

 ECOLOGY
Environment     Any land, usually in Settlements
Organization     Solitary
Treasure Value  None  
Advancement    5-12 HD (Small), 13-20 HD (Small)

 SPECIAL ABILITIES
Skills: Cats receive a +8 racial bonus to Stealth and Perception checks

Pounce (Ex): If an anchor cat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Slow Bleed: Creatures struck or bit by an Anchor Cat have a long lasting bleed. Treat as a confirmed critical, roll 2d6 for the number of rounds they are affected. They bleed 1 dmg for every round. Any additional damage, adds 2d6 for the cumulative number of rounds they will continue to bleed. Any magical healing or effect used will immediately stop this bleeding. Affected creatures never have more than one bleeding woundm multiple attacks increase duration not the number of wounds.

Dimensional Anchor (Su): An anchor cat can block dimensional travel as dimensional anchor as a 17th level Sorcerer once per round as a free action. If the anchor cat can no longer see the target, the effect ends. The ability effects only a single target at a time; if the anchor cat uses this ability on a second target, the first target is freed from the effect. These cats understand magic and psionics and have a good chance of predicting who the caster will be to target their anchor effect on.

A tiny, furry, multi-coloured cat walks out into the room, and every prisoner in the yard seems to keep a safe distance from it.

There are many legends of where Anchor Cats came from but many scholars believe it was in ancient prisons, where the Tarrin, also known as the Eternal Ones, kept the first known unhuman prisoners.

Their origin story speaks of them as cats that were originally brought to Tarran to hunt for vermin. Over time they became linked to the Eternal plane, learning to absorb the prison energy to trap creatures, especially limiting others ability to teleport away, thus essentially anchoring them. After realizing the cats usefulness, the Tarrin made hunting trips to the mortal lands, letting the cats accompany them, and it was the cats that sometimes left their masters to inhabit the mortal planes, in communities all over various worlds.

On Nyssa they first became beloved pets of  the Elder Elves, then Tenderfeet and then to Horn-Kin. Few people fully know their capabilities, they simply accept that they are both pets and defenders, not just of typical vermin but other external and invisible threats.

Anchor cats care nothing about treasure or knowledge, only that their and their allies are not being trampled on. They don't need to be directly cared for, but that doesn't stop them looking for attention. They care little about alignment, only that their owner treats them well and it doesn't see their Master treat others badly.Many evil creatures with an affinity for animals could keep these protective animals in their care.

It is assumed every prison will have prison cats, even if they aren't anchor cats, it is considered bad luck if you go more than three days without seeing a cat.