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Showing posts with label Avatar. Show all posts
Showing posts with label Avatar. Show all posts

Thursday 19 October 2017

Avatar (Simple Template) plus Ogre Avatar

Most times when I create something, I am a little tedious about both the playing details and technical ones. I have dozens of tables, monsters and other things kinda ready to release, but I don't. I tend to go over it again and again until it feels ready. I gotta get better at letting go.

Anyway, this is what I do for most holy servants, an Avatar adjustment to the central creature that best represents them.

Avatar (Simple Template)

Type Monstrous Humanoid (treat as before)
AC                         +10 Natural AC
HD                         +10 HD
Saves                       Fort +8 Ref +8 Will +8 
Init                          +5
Speed                      50 (Base Land)  
Melee                       Increase by 2 attacks or by two-fold
Special Attacks        Turn or Control Undead at 10th HD bonus      
Special Defenses.     Elemental Resistance 25, +DR 10 / +2 weapons
Skills                       +10 HD (60 skill points) or Six Skills Maxed
Feats                         Dodge, Weapon Finesse, Weapon Damage, Weapon Focus (or 4 new feats)
Str +10  Con +10  Dex +10 . Int +6. Wis +6. Cha +12
Environment            Garden, Temple, Any Holy Site
Organization            Solitary
Treasure Triple        Triple (Coins or gems)
Advancement           None

An Avatar is a divinely boosted servant to do the biding of the faithful. Every deity has one of these to serve their purposes, some in their heavenly abode or one of their earthly one. For those who come to the mortal world, they must be called via a ritual, so it is very rare for one to be present outside the heavenly location. For a entity like Razzgurk at least 500 sacrifices be given in one night to appease the Ogre gods to enable this powerful servant to come down to the mortal realm in order to serve.

Example

Razzgurk - Ogre Avatar of Rampage

CE Large humanoid (giant)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +15

Defense
AC 27, touch 18, flat-footed 27 (+4 armor, –1 Dex, +15 natural, –1 size)
161hp (14d8+98 con)
Fort +19, Ref +12, Will +14

Offense
Speed 40 ft. (40 ft. base)
Melee 3 X greatclub +13 (2d8+10)
Ranged javelin +8 (1d8+5)
Space 10 ft., Reach 10 ft.

Statistics
Str 31, Dex 18, Con 25, Int 12, Wis 16, Cha 19
Base Atk +10; CMB +21; CMD 35
Feats Iron Will, Toughness, Dodge, Weapon Finesse, Weapon Damage, Weapon Focus
Skills Climb +17, Perception +15, Knowledge (Religion) +10,
Languages Giant

Ecology
Environment temperate or cold hills
Organization solitary
Treasure standard (hide armor, greatclub, 4 javelins, other treasure)