Abandoned (Lost Dabus)
Size/Type: Medium Outsider (Extraplanar)
Hit Dice: 3d8-3 (14 hp)
Initiative: +1
Speed: 30ft.
Armor Class: 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
Base Attack/Grapple: +3/+4
Attack: Masterwok Tool +3 (1d6)
Special Qualities: Hover
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 11, Dex 13, Con 8, Int 10, Wis 10, Cha 9
Skills: Craft +13, Disable Device +10, Perception +12, Knowledge (The Planes) +8, Climb +10
Feats: Skill Focus (Craft), Endurance
Environment: Any isolated location
Organization: Solitary
Challenge Rating: 3
Treasure: Masterwork Tools
Alignment: Chaotic Neutral (30%), Lawful Neutral (50%)
Advancement: By HD, those higher than 10 have class levels
Tall, slender humanoids, usually dark grey or light yellow in skin colour, with short horns at their side. Many wear faded work uniforms from their previous existence, along with tools or other personal artefacts. Dabus are best known as workers who maintain the Great Portal city, these outcasts are individuals, usually called Abandoned who were banished from their homes, and in their absence are becoming something else entirely. Reknown for the riddle picture flow or rebus that floats above their heads as this is how they communicate with other creatures. When asked about how they came to be Abandoned, they usually show a picture of a circular tube tearing apart.
Abandoned are solitary beings found in virtually any remote place, usually mortal worlds, rarely found with others of their kind. Many collect debris they find, and construct odd physical replicas of places they once knew well. Their absence from their home both makes them sad but it also inspires them to learn to be more than they ever were. The first thing most Abandoned learn is to use their rebus to imitate a physical mouth and imitate the most common language they hear. They are often seen as local experts, and help to trade or make connections with beings who would otherwise not get along or trade, acting as a middle-man to distinct parties. They seem to have goals that are little understood, collecting items of indecipherable purpose that will help in tasks later on in their or their allies lived.
The Abandoned are not combative creatures but they find and fit into the roles they have found outside their worker existence. They go on adventures both to build up alliances and to find the unseemingly odd objects that they are bound to collect. They fight with weapons they summon, being fully proficient even if they have never touched the weapon before.
4 HD Speak Other, Gain +2 on Ability Scores
5 HD Summon Dagger
6 HD Magic Circle 10 ft, Gain +2 on Ability Scores
7 HD Summon Whip
8 HD Object Reading, Summon Small Objects, Gain +2 on Ability Scores
9 HD Summon Cage
10 HD Summon Sword, Gain +2 on Ability Scores
11 HD Open Travel Portal (30% chance)
Hover (Ex): A dabus floats off the ground, in a manner similar to flight, save that it cannot hover higher than it's natural reach. They are unimpeded by terrain of any type but they are not considered as flying for effects that interact with that (like wind effects).
Speak Other: Can communicate with any one creature using that creature's native language via a small mouth they project. Their rebus copies the speech words, so everyone can understand what is being said.
Summon Weapon (Dagger, Whip or Sword): Weapons are summoned within two feet of the Abandoned. They attack as if proficient with these summoned weapons. If they lose the weapon (such as being disarmed) they are able to revisualize the weapon automatically the next round.
Magic Circle 10 ft: They can project a ten foot circle, gaining a +2 to attacks versus one specific type of creature. It is a ten minute ritual to change the creature their magic circle affects.
Summon Small Objects: They can visualize any item that is worth less than 100 GP and weighs less than 50 pounds, they can then materialize the item out of their picture flow to use the same as their weapons.
Summon Cage: Can summon a 20 X 10 ft cage within fifty feet of themselves. The cage has standard dimensions and weight, and lasts for ten minutes per HD of the summoner. They can summon it once a day. Once active, anyone inside the cage cannot summon other items or beings. An abandoned can enter the cage, but if they do, they cannot leave unless they end the spell effect.
Open Travel Portal: The Abandoned can automatically open any portal that they are within fifty feet and direct to any known location. They do not need portal keys, they can open them at will.