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Sunday 3 February 2019

C'Tek (Chlorthek) - acid dripping humanoid,



C'Tek (Chlorthek)
Type                         Aberation
Hit Dice:                   13 hp     2d8+4
Initiative:                  +0
Speed:                      30
AC:                         14 (touch 10, flat 14)
Attacks:                    Slam +6 (1d6+3)
Damage:                   By Blade or Slam Weapon
Face/Reach:              5 ft
Special Attacks:         Acidic Touch (1d2)
Special Qualities:       +3 on saves to acid & poison
Saves:                        F +5, R +1, W +5
Abilities:                    Str 13, Dex 10, Con 15, Int 8, Wis 13, Cha 8
Skills:                        Perception +6, Stealth +4, Knowledge (Poison) +4, Craft (alchemy) +10
Feats:                         Imp Grapple (F), Imp Initiative, Resist Magic
Climate/Terrain:          Any, Spires or towns
Organization:             Solitary or Pool (3-12)
Challenge Rating:        2
Treasure:                    Standard
Alignment:                 NG or NE (split between good and evil)
Advancement Range:  By HD or Class (Rogue, Ranger, Druid, Fighter)

Humanoid Aberation that has loose grey saggy skin. They need to concentrate for a round in order to pull the skin tight, it stays closely attached for 5 or more rounds. Cursed by circumstances, as their body needs to deform once a day to stay healthy, but they are emotionally affected by the process
and are loathe to do it in front of anyone. Their bodies own acid deforms anything of fine design, so they shy away from anything except the most basic, rudimentary items.

While they seem physically incapable of handling physical challenges, they as a people have learned to adapt and grow with the acids in their own body, adjusting to the situations around them. They prefer dark alleyways in large cities, because leaving little tear or burn marks doesn't gather too much attention. Many are angry at the world and their existence, wanting to inflict pain or take from anyone in their way. Others, understand that their gifts enable them not to have, but to give to others in different ways.

Many good aligned Chlortheks become artists, alchemists or crafters, while many evil ones become rogues, intent to take whatever they want. They are not direct enemies, each understands what the other does, but feels that those actions are not best for them. They are from a people long-ago cursed by the gods for the defilement of a holy site, and their eternal payment seems to be the curse that condemns them. There are stories about Chlortheks who lose the curse for their offspring, but they must pay for the crimes of their ancestors.

By Racial Levels: +6 skill points per HD
1 HD Youth, 6 skill points + 1 feat
2 HD Mature, 6 skill points + 1 feat
3 HD +2 to any attribute score; +1 AC; Acid Touch Dmg 1d3; Auto half damage from Acid
4 HD SR 5, Resist +5 cold & Electricity; Acid Marking
5 HD +2 to any attribute score; Gain 1 Feat; +1 AC; Acid Touch 1d6; Immune to Acid damage
6 HD SR 10; Polymorph Resistance, Resist +10 cold & Electricity
7 HD +2 to any attribute score; Uncanny defense; +1 AC; Acid Touch 1d8
8 HD Acid Throw - As touch dmg, by dex modifier; Gain 1 Feat
9 HD +2 to any attribute score; +1 AC; Acid Touch 2d6
10 HD SR 20; Petrification Resist, Acid Cloud 2d8 dmg, Acid Touch 2d8 dmg
11 HD +2 to any three attribute scores; Gain 1 Feat; +1 AC; Acid Touch 2d10; Formless

These racial HD are the default abilities of a C'Tek, if they alternative abilities for any HD or level they cannot earn any additional racial HD levels.

3 HD Acid Marking: By grazing an item, they can mark it with a unique marking so it can be identified. The marks can be as rough or genteel as desired.

7 HD Acid Throw Can collect a glob of acid to throw it at anything within 20 ft, inflicting 1d6 damage, up to 2+1/dex or con modifier

9 HD Acid Cloud: They can release the acid upon concentration in a cloud form up to three times a day inflicting 2d8 dmg, in a 10 ft X 10 ft X 10 ft. range and it will last 5-10 rounds. If the C'Tek leaves the cloud, decrease damage to 2d6 every round. It takes two rounds for the acid cloud to fully form.

Formless: Able to change into a pool of acid and move in a 20 foot speed. They lose any natural armor class but can attack using their base attack and any dexterity ability boosts to inflict 3d6 dmg. They are able to stay in this form for up to 8 hours at a time. It is a move action to change back into humanoid form, but it is a two round action to change into the acid form and they cannot be wearing non-magical items or they will be destroyed.

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