A gaming blog devoted to my personal gaming world called Nyssa. Using a hash of Pathfinder, OSR, 3.5 DnD where I create things. Focused on gaming monsters or other things you can use behind the scenes.
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Monday, 28 January 2019
Razorvine
Ripped off from 2e Planescape, this nasty barbed wirey vine stuff is located in many parts of my world that is abandoned, but often frequented by outer planar creatures.
Razorvine
Medium-size Plant
HD: 1d8+1 (5 hp)
Initiative: 0
Speed: 0 ft
AC: 15 (+5 Natural Armor)
Attacks: Nil Vines +0 (melee)
Damage: Vines 1d3, 1d4, or 1d6 + base AC
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: Vines
Special Qualities: Plant, Weapon Immunity, Fire Resistance 5
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 11, Dex 8, Con 12, Int 5, Wis 15, Cha 2
Climate/Terrain: Any
Organization: Patch (2-20 vine pieces)
CR: 2
Treasure: None
Alignment: Neutral (Always)
Advancement Range: 3-8 HD (Medium-size), 9-16 HD (Large)
Advancement: Increase all ability scores except for intelligence by +3 for each increase in size.
Razorvine's a black-leaved vine with an exceptionally sharp-edged stem hidden under the foliage. The plant's capable of surviving almost any conditions, and flourishes in most environments. Razorvine can grow several inches in a single day, and can cover a small building or untended wall in a few weeks.
The razorvine's leaves are small, clover-shaped, and so dark as to be nearly black. They grow in dense clumps near the stem on short, wiry sprigs. The leaf-edges are serrated, but harmless if one doesn't touch them. A razorvine's stem is triangular in cross-section, with elevated, iron-hard ridges running along the stem.
COMBAT
The razorvine is non-combative, it just lies waiting for someone to fall into it or try to touch it.
Vines (Ex): Razorvine can inflict damage in three ways. Anyone handling the stuff or brushing past are likely to get cut. Anyone trying to slash through it or cut through it might get cut. Anyone falling into it will get cut. Handling razorvine includes wading through the stuff. Each round someone tries to retrieve something or wade through it, they must make a Dexterity check (DC 15.) Those who succeed take 1 point of damage those who suffer suffer 1d3 + base AC in damage.
Hacking through it is as dangerous because the tightly twisted vines are under tension. When a vine is cut, it recoils and might slash the basher who just severed it. If it hits, it deals 1d4 + the base AC in damage to the victim and no save is allowed.
Falling into a patch is deadly because most folk will bleed to death before getting out. This deals 1d8 + (20 - base AC) with no save or attack roll needed. When someone falls into a patch, they take no damage, except for when they fall or tumble into it or try to move out of it. Each round that they try to get out, they suffer full falling in damage all over again. Normally it takes 1-3 rounds to get out.
A person's base AC is his armor without Dexterity bonuses, shields, or magical adjustments that don't actually cover his or her whole body or rely on misdirection.
Weapon Immunity (EX): Razorvines are only affected by slashing weapons.
Fire Vulnerability (Ex): Razorvine is unusually resistant to fire. Normal fire only blackens and hardens the stem while burning the leaves off. Magical fire affects the plant, as normal fire would normally do.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing unless targeted to work on plants. Not subject to critical hits.
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