"Company of the Hardened Anvil" PT 5
Roll 1 - Required DC 15 (+6) = Getting to Vorrecknos; Rolled 22 - Success
Roll 2 - Required DC 20 (+4) = Dice Games; Rolled 8 - Strong Failure
The entire party started making their way through the camps, filled with the soldiers and rogues from across the region. Most of these men were here for short periods and did their honour bound duty. Others came for the pitiful pay or a chance to make it rich down below. The most desperate were these scoundrels, not used as explorers or guards but a living barricade, thrown into the mass combat, if something were to re-appear out of the Tower or its catacombs. Most served a few years and saw no action, then returned to a normal prison having served a substantial part of their sentence. For others, there was no return, if they did face an encounter from the caverns most likely they would be dead.
The Casnian guards were very light around here, a few soldier standing in groups of three or four, paying little heed to anything except their conversations with each other. If one didn't recognize the purple flags, one could almost assume they were regulars, here fighting for glory or wealth. An assortment of creatures, Dwarf and Human were the majority of the prisoners and a few others like Tender, and Minotaur, and some more that couldn't be immediately identified. Some had small
Vorrecknos sat at a table with a group, who he pushed away with a snort when he saw the adventurers approach. The whole party started to come closer, and he put up his hand, to say that only one need come forward. Caventh did, and the two had a brief conversation, the Minotaur told his Jahlen associate what to do, deliver a package to a guard, and return for half the pay tomorrow evening. Nothing was really illegal, just frowned upon as Vorrecknos explained it. Caventh left for a moment to speak with his group.
Unlike the rest of her party, Ennos was hard to recognize, she deliberately dressed in dark cloaks to limit potential recognition. Few non-casters would ever know of her people, but she had been accosted many times in cities before having to flee, and didn't want her party to suffer with her, especially among the most technical and lawful, the faithful of Casna. She did her best to get a view of the Minotaur, but what she saw was the bold red skin and hair, a paid of magnificent white horns - Vorrecknos was Knothian Minotaur, a true-born. His grey skin and black feeble was horn was probably due to poisoning. This was a bad sign... she explained it to Unnos, but he sushed her, not a point right now, but certainly intriguing.
Rillo asked if anyone had problems accepting the deal, and all but Vasano agreed immediately, while they all wanted to get below, the cleric was unsure. He still didn't trust the Minotaur but the others were trying to convince him to take the risk. The cleric looked down at his holy symbol circlet, which had a slight brown glow emanating from it, there was danger but he was unsure if this Minotaur bastard was what he felt ... he nodded agreement, they had to get below.
The ranger stepped back and said the group consented. Immediately thereafter, the Grey Minotaur dropped two bags down. One he explained is half the payment, the other was to be delivered to Renthok, a Dwarf guard on the 20th floor. The best way to get below was with one of the patrols, he gave them a badge that would enable them to work with one of the Dwarven patrols. All of the party knew this wasn't strictly above board, it skittered the lawful structure in the Tower guard - probably not enough to get arrested though.
As the party headed back to their camp, Rillo noticed a small tent outside the prison area, a place with considerable movement. She slowly made her way closer and recognized this as a small gambling den. She made careful observation of where the watchers were, and who the patrons were, a majority of Tender, Elves and human soldiers. The dealers she couldn't recognize, but she was sure that this was a place of action. She made her way there but was stopped by two guards in black armor, long tall black feather, they carried flails and elaborately decorated crossbows; they were obviously from the Church of Keran, one of the largest lawful groups in the realm, strictly lawful and usually very evil.
They asked her about the third moon...and she had no proper reply, she didn't know the correct passwords, so they dismissed her and said it was a busy day and she couldn`t make it into the gaming tent. She knew if she had the time she would find the passwords by talking with enough people in the area, Was this a casino of Fatanus she wondered, but why would the Keranites be guarding this? This was something to remember for another day.
Roll # 1 Meeting the Patrol Leader (DC 11) +4
Roll # 2 First Level In (DC 12) +3
Roll # 3 Stairs Down (DC 14) +3
Roll # 4 - Any other suggestions?