Fire spells, items or
creatures do not exist on Nyssa.
Magic (often called the
Frequency) comes from the gods, given to clerics directly. Obelisks
are divine outlets by which the frequency comes to the domain. Any
time obelisks are in towns they become the equivalent to churches; the central location for meeting.
Wizards
are believed to (theoretically) steal the energy needed to cast
spells. Psionicists and sorcerers create the frequency within
themselves, sometimes they are called living obelisks.
0
& 1st level spells generally are not lost in cities, due to being near obelisks, for both clerics and priests. Must still memorize spells as normal. Larger obelisks sometimes enable additional spell levels not to be lost, but only for the faithful.
Clerics, except for death
spells, require only one spell component - their holy symbol. If they
lose access to their holy symbol, they cannot cast any spells. One
virtual feat clerics receive at first level is create holy symbol
which takes one hour of prayer. Clerics have 15 + wisdom modifier, of
clerical spells in their prayer books by spell level they can cast. They can replace spells freely
with other priests at holy sites.
Wizards gain 2 spells
every level until 10th. They gain one spell per level until 15th.
Wizards no longer gain spells
automatically every level past 15th
level, they must research them.
Raise the Dead can ONLY
be cast at an obelisk. There is no material components, but the god
will not enable them to be cast on an opposed aligned creature or
someone that has angered the gods. Most times a service is required.
Reincarnation is much more popular, but the listing is significantly
different and so is the mandatory service.
Teleportation spells
require teleportation circles. It takes one uninterrupted hour to
create one in sand or other physical element as a temporary circle. A
permanent one can be created in stone. If
an open circle, anyone can use, and will take them to a Matched Location or to any other Circle the caster has been to or is aware of. If sealed (requires a password to
step into AND step out of) must contain the true name of anyone going
to use it.
Weeks
are also called ten-days or a cycle. The most important day is Sword
Day, wherein adults must spend four hours in weapon training. This is
also the day duels are held and gladiatorial combat usually occurs.
Most people are pagan,
meaning they worship more than one god. Only Paladins are required to
worship at least one god. It is standard practice to make an offering to any
obelisk you go to or pass by; it is considered extremely rude not to.
You can use any god from any setting…. Most good aligned people say
they follow the Quadrane (Quanna, Japeth, Darras & Mathai)
Hembria was an ancient
magical empire that spanned the domain; Hembrian is vernacular for
anything old.
Guilds are also known as
Towers and they commonly hold seats of power in communities. Rather
than one-person one vote, each tower has one vote on the governing
counsel. Some common towers: sollus (gardens), song (Bardic), sorrow
(mortuaries), silence (martial arts), Solomon (wizards), law
(bureaucracy), Trade (merchants), war (military). Many others exist.
In theory they are equal in the power, but this rarely works without
political entanglements.
Dragons are generally
called Tyrants, only two known types of dragons are native: purple & ice.
Drow
do not exist in Nyssa. (There is a good-aligned, highly musical black skinned Elf called the Dral.)
Psionics exist on Nyssa;
they are heavily located in one known area of the world, rare
elsewhere.
Talented: pseudonym for
psionic. Tallene are psionic humans.
Coinage: Oromians (the nation of sailors) mint
all Nysarian coins. All bear official seals of the local government
(City, Region or Nation) and a Tyrant. Wing/Seal, is the equivalent
to Heads/Tails. One slight difference, if the coin is subsequently
lost, it should not be looked for. This is called an offering to
Fatanus (Lady Luck.) Common (Copper), Noble (Silver), Crown (gold),
Lord (Electrum) are the names.
Constructs have at
completion maximum HD. For example, an 8 HD flesh golem would have 80
hp. Most constructs are intelligent, part of the elemental spirits
that are bound in their creation. All can speak in a limited fashion,
but they can be given much more advanced directions.
Guns were once utilized,
heavily in some sections of the world. For some reason, around five
hundred years ago they fell into disrepute, no known reason. They
still work, and some Smokers use them, but they are despised. Most
must go to specialized collectors to buy ammunition. Guns themselves cannot be made magical, however, ammunition can be enchanted.
There are no stars in the
night sky, rather there are four constant moons. Another seven moons
can be seen at differing times. The seasons of the year are based on
Curen’s (Prime Moon) position; Rising, Peak, Descent, Dearth. The
other moons are: Drelth (Red), Frel (Blue); Kredant (Green).
While slavery is common
in many parts of the world; it’s much closer to forced service.
Most are criminals, prisoners of war, or of a differing race. In all
but the most evil nations, children are granted freedom at birth
(along with their mothers). Halflings are the most common type, next
followed by Ogres, Goblins, Gnolls and Minotaurs; dwarves are the
least common. Good aligned characters may not keep slaves; but not
required to rescue slaves. Lyrria has an open door gate policy, the
law does not enforce return, so they are essentially immediately
free.
Rapine Creatures:
Salamanders, Minotaurs and Gargoyles are a neuter sex; they can
create brute drones or forcefully mate with other humanoids to
reproduce unique combinations.
Rule of the fist. In most civilized areas large bladed weapons, missile weapons,
martial weapons or exotic weapons are illegal to carry on the street.
Everyone can use a dagger, staff or fist. In some areas, the list
also includes free use of the rapier. Beating someone up (unless an
elder, child or invalid) is very rarely criminal.
Spice, is the word used
for illicit drugs, some varieties are: Bliss, rage, dream, jube,
pixie dust, and angel blood. They are illegal in most lawful
societies, but they are available.
Taint rules are found on
Nyssa. Association with undead or demonic beings may cause the
physical body to rot away or become deformed.
Undead
are a constant threat. Any corpse not properly interned will arise as
undead in 3-12 days. Jackalla, servants of Anubis serve as
undertakers in 95% of all communities and are obsessed with destroying undead. Usually found in Sorrow
Towers, large mortuaries, that serve as their mortuaries.