Obelisk Domain
1st - Obelisk Vigilance
2nd - Obelisk Speak
3rd - Obelisk Window
4th - Obelisk Jump
5th - Obelisk Oath
6th - Obelisk Protection
7th - Obelisk Guardian
8th - Create Obelisk
9th - Obelisk Wrath
Obelisk Vigilance: When at
an obelisk, the cleric gains +2 to all of their attacks and damage
rolls or they may gain a +2 to all of their saving throws.
Obelisk Speak: All
creatures within 200 ft radius of an obelisk understand each other in
their native language
Obelisk Window: Cleric can
create a scrying window, acts as the 5th
level Scrying spell with the obelisk acting as the material focus. It
is active for one minute per caster level.
Oath Jump: All obelisks
are connected via the magical frequency that binds them, with this
spell a cleric can travel from any one obelisk to another. Just like
the teleport circle, the obelisk that is traveled to must be either
“open” or another cleric must also cast obelisk jump on the one
the cleric will travel to. Once opened, the obelisk remains in this
state for ten rounds. One creature can travel through per round.
Obelisk Oath: This spell
will bind any one subject to the cleric’s specific request. The
target does not get a saving throw. The request must be a reasonable
one that does not violate the subject’s alignment or beliefs
however it does not have to be one that the target likes or wants to
obey. In return, the cleric and all of their comrades a well as any
members of the same faith are honor-bound to not harm, hinder or in
any way violate the target of the oath in any way.
Obelisk Protection: The
cleric gains 15/good damage reduction, as well as a +6 divine bonus
to their AC when defending either a holy place, person or cause
related to their cleric’s faith. This spell will last one hour per
level.
Obelisk Guardian: Summons
the guardian of the obelisk to serve a task. The guardian cannot move
than 200 feet away from the obelisk while performing the task. This
spell is usually done in the defense of the obelisk to either destroy
attackers or to take creatures directly to the god’s planar home.
Create Obelisk: Creates a
new obelisk to function as a divine energy source. This spell takes
one complete day to cast, and the priest can cast this spell no more
than once a month. After casting this spell, the priest is completely
drained of all their spells for one day per their casting level. This
is a powerful spell that few priests ever cast more than once or
twice in their lifetime.
Obelisk Wrath: The
spellcaster can call down 200 d6 worth of divine power within five
miles of the obelisk. This spell permanently drains one level from
the priest,. It is also uncontrollable; as all life in the radius
takes the damage. The epicentre takes the full damage, each ¼ mile
away takes 50d6 less damage. Only creatures within 300 meters of the
obelisk itself (and any other obelisk) avoid damage.