Inhuman Subtype
A humanoid subtype that has two arms, two legs, and one head; many are initially undetectable as different than a typical human from the geographic region they are from, Inhumans have a minimum of one supernatural or extraordinary ability that helps define them. They rarely form entire societies as they reside in small numbers. Most survive in specialist niches a part of larger societies within urban environments. They breed with other humanoids, their offspring is noted in their description if they breed true or revert back to their original form. They are Medium sized.
Start as humanoids with 1 Hit Die and can grow in power level and stature in their Inhuman Hit Dice. They can abandon their Inhuman advancement and grow in an NPC or PC class but if they do then they are unable to further advance in their natural Inhuman talents.
Inhumans have the following features:
- d8 Hit Die.
- Base attack bonus equal to 3/4 total Hit Dice (medium progression).
- One good save, usually Fortitude.
- Skill points equal to 6 + Int modifier per Hit Die or by character class. The following are class skills for those without a character class: Bluff, Climb, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Any 1), Profession, Stealth and Survival. Humanoids with a character class use their class's skill list instead. Humanoids with both a character class and racial HD add these skills to their list of class skills.
Traits: A humanoid possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with all simple weapons.
- Proficient with light or medium armor. They are able to take heavy armor as a feat at higher levels. Unless the Inhumans are noted for a shield proficiency in their description, they will not be proficient with them,
- Inhumans breathe, eat, and sleep.