These are very long centipedes, (though classified as medium sized creatures) they usually find a place with water and start building tunnel complexes. If they grow large enough, the tunnels can be large enough for small, medium or sometimes even large creatures to walk thru them.
Centourax
Medium Abberation
AC 15 .(+5 natural)
Hit Points 2 HD (7 hp)
INIT -1
SPEED 30 ft, Run 50 ft, Tunnel 5 ft
Attack tentacle +4 1d6 dmg
Fort +4 / Reflex +0 / Will +1
Dmg Reduction 1/2*
Skills: Perception +5, Stealth +8, Climb +16, Craft +2
Feat: Co-Ordinate, Fast Retreat
CMB +7, CMD +16 (fast centipede, foot long)
Environment: Underground
Alignment: - Neutral
Advancement HD 3-8 (Medium); 9-16 HD (Large)
Increase HD Dmg for every Advancement (1d8 @ 3-8; 1d10 @ 9-16)
Special Defenses: Centipede Maurax can be affected by mental, mind or control matter but the effect lasts no more than one minute.
Feat: Co-Ordinate: Gain +1 in craft skills for every 5 workers that work together on the same project.
Feat: Fast Retreat: Once a day a Centourax can do a straight run for three rounds to avoid potential danger
They work in groups towards a common goal, most times they have no obvious leader just a shared consciousness that co-ordinates activity. They prefer eating meat as it helps them grow, but they can survive on grubs and mushrooms if it's easier to obtain.
Damage Reduction: 1 point,
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