Should have wrote this beastie for my Candyland game I ran a few months back. But will be going into my random tables very soon!
Snoopy
Advanced White Haired Beagle
Advanced White Haired Beagle
Small
Sized Fae
CR 3
AC 17 touch 14, flat-footed 13 (+4 Dex, +3 natural)
HD 5D6+15
(32 hp)
Saves Fort +4 Ref +8 Will
+4
Init
+8
Speed 30
or 50 when running on four paws
BAB +2 CMB +2 CMD +16
Melee
+6 bite (1d6) or by weapon +6 (Hammer, Dagger or Slingshot)
Special Attacks Backstab as rogue (Backstab damage as HD for = Rogue Level)
Special
Defenses Dmg Reduction 5 / Magic
Skills
Climb +7, Bluff +9, Perception +9; Perform (Dance) +8,
Knowledge (Geography, Magic, Music) +10, Stealth +12, Swim +8
Feats Track, Dodge, Weapon Finesse, Imp Initiative
Str
11 Con 17 Dex 19. Int 13. Wis 11. Cha 15
Environment Garden or Candyland
Organization
Solitary or Pair
Treasure
Average (Coins or gems)
Advancement
By HD
Many of my NPC ranger types will have an apparently simple white hound as a pet. They are often in the background, ready to do simple tasks for its master or their allies. Often a Snoopy will leave their master for short periods of time to help allies.
An advanced beagle hound - usually white haired dog with small black spots. They appears to be a hound that can stand upright, walk and run erect and manipulate items or devices with considerable skill with their front paws. They have strong connections with both mortals and fey, seemingly always wanting to help - ready in the background for their friends, watching and protecting when they can. Very well regarded by the Faerie in the Dreamlands, they often hang around portals waiting for their many mates.
An advanced beagle hound - usually white haired dog with small black spots. They appears to be a hound that can stand upright, walk and run erect and manipulate items or devices with considerable skill with their front paws. They have strong connections with both mortals and fey, seemingly always wanting to help - ready in the background for their friends, watching and protecting when they can. Very well regarded by the Faerie in the Dreamlands, they often hang around portals waiting for their many mates.
A
Snoopy is poor in combat as they rarely use weapons and cannot utilize standard armors. But while not strong in direct
confrontations they excel as rogues, having an excellent maneuverability, back stab and knowledge skills. A Snoopy does everything they
can to help their allies, but is also willing to abandon them if
unable to assist them. Most are careful, thoughtful allies trying to
be prepared.
Non
Target:
A Snoopy cannot be specifically targeted by spells, any attempt to target him
fails. They can be caught in an area of effect spell where the Snoopy
is one of a number of non specified targets. But they cannot be
individualized as the target such as with an aiming spell like magic
missile.
Imagineering:
A Snoopy can add +20 to any skill rolls every day. He can add these
bonuses as an non-named adjustment bonus to single or multiple
checks, as long as the cumulative adjustment total does not add to
more than 20 in any given day.
Advancement
A
Snoopy gains 6 skill points and +2 DR every new HD, +1 AC every 2 HD.
Bite damage is increased by dice every 3 HD to the next dice.
Bite damage is increased by dice every 3 HD to the next dice.
Special Attack Backstab : Their backstab attack is always a bite.