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Showing posts with label Cracking. Show all posts
Showing posts with label Cracking. Show all posts

Monday, 11 February 2019

Cracked or Crannick - Inhuman with cracked skin than can destroy objects by touch

So many times it is a picture or image that inspires a monster, for the crannick it is the idea of a man with dozens of small cracks or tattoos all over their bodies. When they touch an item, then can share their cracks but in doing so, they crack the physical object.

Crannick (The Cracked)

Type
Medium Monstrous Humanoid
AC
13
HD
 1d6 (4 hp)
Saves
Fort +2 Ref +2 Will +2
Init
+1
Speed
30
BAB
+1 CMB +4 CMD 16
Melee
Range +2 / 1d6 or by weapon
Special Attacks As per HD listing
Special Defenses  
As per HD listing
Str 13 Con 11 Dex 13 Int 9 Wis 11 Cha 8
Skills Any two physical skills +4; Any two mental skills +3
Feats Weapon Finesse
Environment Any Urban
Organization Penny (1) or Farthing (2-5)
Treasure Value Standard

Inhuman. Appears similar to humans except at close range shows cracks in their skin, especially their hands. Some have connections with Thieving Guilds or nefarious religious groups but generally work alone as free agents. It is believed that these were humans broken due to torture or self-experimentation . If the stories are to be believed, the Crannem were human spirelanders who were part rogues to an evil empire. When they were recognized for their crimes, they were tortured to give up their information, but the torture turned them into something else.

Their bodies torn apart reshaped themselves from their horrific experience, rebuilt from their cracking, until those experiences literally defined the Crannem into something else. At first appearance, the Crannick were a little like bald, lithe humans with tiny cracks in their skin. But when the Crannick concentrated, they could spread their cracks to other objects, and immediately share their experiences about being torn apart, which did exactly that to the objects. They became experts, not at torturing but at getting information or equipment, as they could tear apart any prison or padlock and were paid well for their unique abilities.

The Crannick are a small group, that fit well into groups of rogues and scoundrels. They follow orders and complete their missions, but their loyalty is with their kin, as they are always accomplishing larger goals that others do not see or understand. They reside in most towns and cities, in the underbelly of the communities. They are like a cult, as they accept rogues and warriors who are interested in joining them. Once they complete the tests to join the group, they are brought to a remote location and tortured for weeks until they are transformed into a Crannick. This suffering is needed as it helps to define the Crannick, without it the newcomer would never understand the experience.

Abilities by HD
2 HD Know history, Age and Faults of Object; +10 skill points, Gain Feat
2 HD Find Weakness or defect # 2; +5 skill points; Gain new feat; +1 AC
3 HD +5 skill points; Gain new feat; Destroy Doors (2/day + 1 /3 con)
4 HD Gain + 2 to any Ability Score; Fist 1d6; +1 to AC; +5 skill points; Shatter Weapon
5 HD +5 skill points; Gain new feat; Split Wall (2/day + 1 /3 con)
6 HD +1 to AC; +5 skill points; Gain new feat
7 HD Gain + 2 to any Ability Score; +5 skill points; Gain new feat; Crack Armor (Fort DC 15)
8 HD +1 to AC; +5 skill points; Cracking Touch
9 HD Gain Immunity to Petrification; +5 skill points
10 HD+1 to AC; +5 skill points; Gain new feat; Cracking Touch (3/day)
11 HD Gain + 2 to any 2 Ability Scores; +5 skill points; Gain new feat; Fist 1d10
12 HD Regenerate Other (2/day); +1 to AC; +5 skill points; 
Cracking Touch (6/day)
13 HD Gain + 2 to any 3 Ability Scores; +12 skill points; +3 to AC; Gain new feat; Remote Cracking

A crackus must complete this HD table before they are able to take other classes, if at any time they take a level or HD in a class, they are unable to take new HD levels.

Cracking Touch is their most renown ability, if able to touch an item for three rounds, they can tear it apart by making the weaknesses multiply until it is no longer effective. At 10 HD it increases to three times a day. At 13 HD, they can do this without the need to physically touch the object, called Remote Cracking

Know History, Age and Feature of Object: (3/day) Need a minimum of 3 rounds to observe object (DC 13)

Find Weakness or defect:(3/day) Need a minimum of 3 rounds to observe object (DC 14)

Destroy Doors (2/day + 1 /3 con) Need a minimum of 4 rounds of touching (Ref DC 15)

Shatter Weapon  (1/day + 1/4 con) Need a minimum of 5 rounds of touching (Ref DC 16)

Split Wall (2/day + 1 /5 con) Need a minimum of 5 rounds of touching (Ref DC 15)

Crack Armor (1/day + 1/5con) Need a minimum of 2 rounds to destroy object  (Fort DC 17)