These small sized mammals are the preferred way for many non-psionics groups to hunt for Thellans or psionic using humans. Technically they are Arrantics, or non-super intelligent animals gifted with psionic abilities. An important aspect is that they do not train to utilize psionics, but learn them as natural skills.
Psionic Ferret (Sniffers)
Tiny Size Magical Beast
Hit Dice: 3d8 (13 hp)
Initiative: +3 (dexterity)
Speed: 30 ft
AC: 18 (+2 size, +3 Natural, +3 Dexterity)
Base Attack / Grapple: +3 / +7
Attacks: +4 Bite (1d3+1)
Full Attack: +4 Bite (1d3+1)
Special Attacks: Attach
Special Qualities: Immune to spell detection, Scent
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 4, Dex 16, Con 10, Int 6, Wis 14, Cha 14
Skills: Acrobatics +10, Hide +13, Move Silently +9, Perception +9, Empathy +4
Feats: Mental Leap (40 ft), Track Psionic, (Free) Prionic Charge
Climate/Terrain: Any wilderness or Urban
Organization: Solitary or Pod (3-6)
Challenge Rating: 1
Treasure: None
Alignment: Usually Neutral
Advancement Range: 4-8 HD (Small)
A grey skinned weasel on a leash smelling the pub’s patrons, looking for something…
Appear the same as a normal ferret except for its purple eyes and a look of intelligence. Few still live wild as they have long been captured and trained for their unique ability to detect psionics by their smell. It was the Elves who first noticed their unique sensory abilities but it was the dwarves who breed and domesticated the ferrets. It is unknown if the ferrets were always heralded for their ability to detect psionics or simply their observation powers in general. Sniffers are easy to both breed and train but their playfulness lead them to become favorite pets of dwarven nobility. While often used by those who hate or fear psionics, the animals don't have this trait - psionicists often keep them as pets, the same as others.
Combat: In the wild, psionic ferrets survive mostly by hunting small rodents, insects and shrubbery. They do this in small packs, while carefully observing the creatures around them for subtle signs of danger. Whenever a threat appears they hide, and do their best to simply avoid any trouble and when they cannot hide, they flee by any means possible. As pets, they survive by pleasing their masters in the duties they perform. For those who fear psionics they couldn't do better by having one of these beasts near them. Once trained (DC 20), they can detect psionics and inform their trainer by a prearranged sign. Most sniffers can learn up to 6 tricks, but some leaarn many more.
Psionics: PSP Points: 25; Manifest as 3rd level; Power DC 12+(Charge) 1d4
Powers Known: Detect Psionics (No PSP cost, Always active), heighten senses, body equilibrium, wall walker, touch sight.
Detect Psionics: Has a 250 foot range as a psionic power. Their natural smelling capacity has a 100 foot range, so even if a creature can hide their psionic powers using psionics or magic, the ferret can still smell it naturally, just in a slightly lessened range