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Showing posts with label 13 Questions. Show all posts
Showing posts with label 13 Questions. Show all posts

Thursday, 24 May 2018

Thirteen Questions Number IV

A simple and fun way to add detail to any city.

The Thirteen Questions Template Number IV

1. Tell me about a church, temple, ashram, etc. in this neighborhood
Obelisk of balance. An obelisk is type of stand-alone religious site that attracts followers for its special focus. This obelisk is dedicated to moving silently, while many believe this is simply a dance it is actually a deadly martial art. Adherents come, sway, meditate and learn. After ten days of continuous study players can make a wisdom DC 20 to learn +1 on a single attack no more than once a day on physical attacks that do not involve weapons. Adherents can come repeatedly, each time the DC increases by +5, doubles the amount of time needed to gain another +1 to non-weapon attacks. They do not gain extra damage when invoking the ability.

2. Tell me about a shop that sells standard equipment and one of the shopkeeper's quirks
Xaxxoz is a Purple Spectator that owns the Rung, a shop that specializes in climbing, mining & delving equipment. It is a rare species, a purple skinned sentient ball with one large middle eye with eight more eyes on smaller stalks. Though it has no hands or feet, it levitates items to move things around. One cannot lie in its presence if it's looking at you. It charges reasonable rates to buy items, but it is just as interested in buying equipment from adventurers, especially if the item is old and has history. It has strong connections with the Obelisk of Casna, whose followers speak of speak of law, custom and order.

3. Tell me about someone who sells something illicit in this neighborhood
Fessel & Drool - An Imp duo that supply arrows, daggers and other pointy things that are full of Nectar (poison). This poison is not local, and what is more bizarre is that it does not detect as poison. Many local thieves and other cut throats see the pair as their best source. Lots of vials are available, quickly and at good prices. They also have antidotes at much higher prices. The only reason they haven't been arrested is they ensure that law enforcement is provided with any antidote needed. The Nectar poison is a red or orange liquid that quickly evaporates after applied, It lasts for 3.5 hours and inflicts 2d12 dmg or quarter dmg if the save is made, Save DC 18, Constitution based.

4. Tell me about a powerful wizard or warlock in this neighborhood
Resek D'Vannor - a red skinned humanoid with black horns and claws that on immediate glance has the appearance of a typical devil, yet identifies as a mortal creature in all other ways. His magic is devoted to artistic body modification. He gives tattoos and piercings, many of which work the same as magical rings one finds in treasure hoards but they last for a much shorter period. He will often trade favors instead of accepting payment, taking action in kind before he gives his artistic flair. His family name identifies the Vannor clan from the Sea of Stones locale, who are human and very rich.

5. Tell me about a feared warrior who lives in this neighborhood
Sekk Namin - Quillian 12th level Monk. The Quillians are sometimes called porcupine-kin, but they are little known in the spirelands and there are no tribes nearby. It is rumored that she was the survivor of a Gammorec raid that wiped out her tribe but she has stood resilient and ready and ever peaceful. She has some wealth attained  by going on missions, but she disdains open display of stature. She has no enjoyment in underground quests, she is always open to above ground quests in forests or swamps. She loves seeing and helping her people, but it is quite rare.

6. Tell me about someone who is wealthy in this neighborhood
Unit Five-Five Wuin (last name pronounced like "One") - is a rogue modron, that came to the city and made quite a name for itself in completing quests. It is a contractor, finding people who do unique jobs for unique payments. It will often accompany his teams but is more interested in scrounging things than hunting. It has connections to Other Land creatures, both for trading and information. It is unable to enter chaotic lands, especially temples or obelisks dedicated to chaotic gods. Yet, it is able to teleport to any lawful lands, especially those it has already traveled to. Not really liked as it is very greedy and self-centered, but tolerated because it helps and often gives very strange but always useful advice.

7. Tell me about someone you can go to for help in this neighborhood
Unnez - A Tenderfoot (Halfling) cook and restauranteur. She is an escaped slave and former highway woman that made a name for herself in daring robberies. This changed when she went rogue to help a pregnant dwarf, that unknowingly happened to be a very rich royal that has since helped her go legit. She has since skittered the law and authorities helping them in just causes, or assisting the other side if called for. Both sides in the city respect her, as she seems to show no bias. Her restaurant (Uni's Delights) is close to the Quanna Obelisk. Most times she serves guests food without them ordering, and it is quite rare for anyone to turn the food away.

8. Tell me about someone you can go to for information in this neighborhood
Quissino a stunningly beautiful nyssian nymph (Cha 25), known for her private dances and whispered words of delight. Her dancing is her means of whispering info to her clients, and she charges them incredibly high prices. Nyssian nymphs do not petrify, rather they freeze limbs at a touch. Well known both for her beauty, her voice and her utter disdain for charity - she respects those who take action. She has a handful of suitors that she gracefully plays with, wanting to keep them nearby for her protection and favors, but not so close that they will expect permanent companionship.

9. Tell me about a gang or criminal organization operating in this neighborhood
The dreamers are a cult that are assigned to watch victims and pay very careful attention; by rule they are not supposed to communicate, merely watch. They then are paid when they get a juicy piece of gossip or secret that will take down their target. It is not entirely sure if they are physically located in the city, They have a Dream-Inn where potential clients must rent a room for the night and propose their project in their dreams. All victims experience the crime inflicted, in a dream but when they awake the events have actually happened.

10. Tell me about a pub, club, cabaret, gymnasium, bathhouse, etc. where adventurers hang out
Reachers, is a popular cabaret where Zagu, a Flumph, runs a very well known hang-out. He has many elven and tenderfoot staff who serve his concoctions, and many types of foreign creatures come to dance, sing, play or non-lethally duel on a floating battle-mat. Not a great place for a negotiation, but many parties happen here. Flumphs normally reside in the underground, Zagu has acquired an odd weakness that means he must be in light (natural or artificial) at all times or he starts to weaken. He does not talk, he communicates telepathically as long as he is touching the person.

11. Tell me about an ongoing problem in this neighborhood
While not considered deadly, the night gremlins have been an ongoing plague in the area for awhile. There was once a open bounty on them as they can spread incredibly quick, but now it is assumed there are only a dozen or so at any given time.

12. Tell me about a popular form of entertainment or a popular entertainer in this neighborhood
Daazig is a Jahlen game combining climbing and jumping done in an abandoned Seed Tower. The Jahlen are Horn-kin, a Minotaur sub-group who reside in virtually every mountainous region in the world. This sport is part of their training regime, except they do it naturally, which means falling means harsh injury. The Seed Towers are Tenderfeet growing towers, used to grow 95% of all plants in the spire cities. They have a natural safety mechanism as there is a levitation function in the centre of the Tower, as long as the falling person can push themselves inwards, they are protected from lethal damage; lots of injuries still happen though,

13. Tell me about a food or drink that is popular in this neighborhood
Loppal - a reddish-white concotion made from fermenting fazzen spider eggs. A bitter tasting brew, it seems to have a side benefit of increasing fertility in women and intimacy effects in many men. Some humans and elves are willing to pay hundreds of crowns for a taste. It is rumored if the imbiber cannot feel love, the brew is a bitter, deadly toxin (DC 30, 2 dmg / hour; Max 30 dmg.)

As always a thanks to Jack Shear...sp


Thursday, 23 November 2017

Even more City Questions

Was unexpectedly waiting around and played with these city formation questions again. Just love creating these city gaming snapshots.


Even more of those Thirteen Questions

1. Tell me about a church, temple, ashram, etc. in this neighborhood
Obelisk of the Egg. An obelisk is type of stand-alone religious site that attracts followers for its special focus. This obelisk is dedicated to eggs of many kinds of creatures, and every cranny of thsi small square has decorations either carved or solidified ones of various beasts. This is an ashram for birth, wellness and health, as pregnant women of every race can come here both for practical and mystical reasons. A large number of men come here to give an offering as do women to try and influence delivery. Those who need help and have no monetary support can join the Egg-Cult, they can serve either until they deliver or for many years later. Surprisingly to outsiders, it is not a place to give birth. Men cannot join this cult nor can barren women, although their spells can reverse this condition in women. Their service fees are quite low, but many give large donations in hopes to better their chances of giving birth to the "perfect" child they desire.

2. Tell me about a shop that sells standard equipment and one of the shopkeeper's quirks
*Euvonnah's Patches: An old, crippled-looking adventuring lady who has earned high praise for her ability to gauge the value of gems and weapons. Though slow in getting around, she, her grand-daughters and nieces are through, and surprisingly cheap in selling re-used equipment. They usually get the equipment from the bodies of fallen soldiers and do their work in finding and fixing the items. They have found magical trinkets, but Euvannah sells them off at a deep discount. She keeps an eye on her family to make sure they do not go out looking for work in the slumps or the spires. She would prefer them to wed officers or merchants. They have a lovely warehouse, decorated with house-plants, small statutes and art easels everywhere.

3. Tell me about someone who sells something illicit in this neighborhood
*Kasatta, is a Vanara or Monkey-folk that has connections with many of the caravans that come through the city. His creed is anything you want, they already have it, somewhere. He specializes in Saapa, a spice that enables non-spell-casters to swallow a low-level spell, as a type of living scroll. It is strangely addictive and causes violent withdrawal. Few users willingly take it, but lots of dirty prison guards like to get lower level street scum to transport spells before selling them. Kasatta is tolerated because he is the only one who seems to know where to get more Saapa and in much larger quantities than anyone else ever has.

4. Tell me about a powerful wizard or warlock in this neighborhood
*Mimmo: A medium sized winged Fae who was captured and abused by an evil sorcerer, but slowly learned to capture mana (magical energy) and then release it like spells. Usually looks very similar to an elf, but when excited, her wings burst out. When happy, colour sprays blasts out. When sad, clouds of rain surround her. Never seems interested in going on adventures but can be moved by sad stories. She doesn't study her spells, instead she collects borrowed objects from others, which can potentially give her energy for 2-8 days.

5. Tell me about a feared warrior who lives in this neighborhood
*Custen, Ogre batalion leader. A slave, that escaped his city roots, and dedicated to bringing down the dwarven military establishment. But after thirty years,left his cave, his empire to simply live in the city. His strength and temper are feared, yet he causes no problems to innocents. He drinks to excess, has many lovers but is respected by many military men who appreciate his simple but effective methods. He has no obvious hoard, yet he always has coins to buy what he wants. Has open bounties against him but everyone that has tried to arrest him, he has taken down. He doesn't parlay if there's no point, he doesn't hesitate to crush his enemies.

6. Tell me about someone who is wealthy in this neighborhood
*So-Shantu, Kitsune. A legendary adventurer who has been to the Vaar and back. An old, respected rogue that has been on dozens of Tyrant raids, and has her hand in maybe 100 more. For a long time her presence in the city was a rumour, but now it is understood her jump-gate is in the district. She is here perhaps 50% of the time, and drops her coins like raindrops. She meets with high priests when they request and pay for her advice. She has at least one visible admantium golem with her at all times and is well known for her use of spell gems.

7. Tell me about someone you can go to for help in this neighborhood
*Vicars, mostly a group of failed paladins (a few rangers or clerics) that seek out the weak or downtrodden in order to re-prove their worth. Many are outright failures for personal reasons but some are dedicated to their task and need to find a way to get back on track. Most work out of the Vicar Tower, and they come together when needed. Their one significant advantage is their huge numbers, when they come together for a task, potentially hundreds of individuals (2nd-7th level) that are not in orders or under military obligations. Many are also very old, tired, cursed, drunkards or damn unlucky, some don't actually want action they just want to talk about their Glory Days.

8. Tell me about someone you can go to for information in this neighborhood
Tuorno D'Veni - A Mercane that has long been established in this region. This mercurial race is well known for travelling into an area, and then leaving days or weeks later after selling trinkets and buying major or rare items. But not Tuorno, he has been in the high-society scene for more than a hundred years. He is well known for his raucous and bad humour. But what few understand is that he will tell you anything about someone you want if you have gossip that he can use. He doesn't need weapons or magic but gossip has power for him. And he has so many wealthy, city bureacrats and wizards that owe him, he fears nothing in this city. Those who seek to learn the dark of his past understand he did not chose or want to come here and may actually be unable to leave.

9. Tell me about a gang or criminal organization operating in this neighborhood
Noor Members (usually just referred to as Members) what was once a small, local gang has been growing and expanding their membership. They are mostly about theft but anything they can make a profit on, they are willing to try. Have a fair number of clerics dedicated to the god of greed. They actively ensure members do not steal or attack each other. They are organized by corners, so each one has a specific range. Those who talk about them are kidnapped for sacrifice.

10. Tell me about a pub, club, cabaret, gymnasium, bathhouse, etc. where adventurers hang out
The Scarred Point, an exercise club run by Inkora, a beautiful and well-liked human trainer.  Most of the time, large numbers of warriors come here for free training, to learn non-lethal martial arts. What few realize is that their trainer, is a Morda (psionic human that specializes in  poisons). She can emit a pheromone to cause bloody rage, so a peaceful session can become lethal in seconds. She is very selective in when she tries this, but tests and secretively programs assassins in front of the entire city, then hires them out for missions.

11. Tell me about an ongoing problem in this neighborhood
Fets are small, slug-like and nearly invisible leaches. They can be found in any sewer or place of garbage. Those exposed, must make a DC 8 check, otherwise it will stick to any surface skin.  Once attached to a victim, they drain 1-2 points of either constitution or strength every three days. After draining six points, it gives birth to 2-8 pods of more leaches. Goblins are immune to these leaches, thus they ferment them to cause problems in civilized communities, but the city wardens generally don't know the goblins role.

12. Tell me about a popular form of entertainment or a popular entertainer in this neighborhood
Zammo Knives, weapons that don't do damage. Once used for plays, the ones used in many games have the shape and feel of real weapons, the blood people bleed is their own real, but seconds after the play or action, the victim is unharmed. They were banned for awhile, but the most recent resolution is giving them a blue handle. One popular activity is Zammo, hunting down victims in a fake assination game.

13. Tell me about a food or drink that is popular in this neighborhood
Grunnick is a horrible tasting gruel made from dried guanno-balls. It was recently discovered that those who are able to tolerate this vile concoction (Constitution DC 14) gain the ability to go for five to ten days without food. It is becoming a staple for the poor, prisoners and for many who go on long trips. Those who cannot afford basic necessities are given this to subsist on, though it cannot work for more than a month at a time. Those who fail the saving throw spew for between 1-4 hours and temporarily lose 1d2 consitution, but have the same ability to withstand hunger for 2 to 4 days.



Monday, 11 September 2017

Another Thirteen Questions

The Urban Thirteen Questions Deal in the city of Sharike, trading city of the northern Spirelands.


1. Tell me about a church, temple, ashram, etc. in this neighborhood

Obelisk of Words. An obelisk is type of stand-alone religious site that attracts followers for its special focus, very rarely to a specific or single deity. This is a twelve foot tall grey stone obelisk dedicated to words, knowledge and revelation. On the four edges it has inspirational script in Elven, Horn, Dwarven and Celestial. It inspires those near it to learn, especially by reading or paying very close attention. There is an 80% chance that anyone who spends 10 or more minutes in concentration will begin to babble in a foreign language (80% + 3% per point of intelligence above 15 but no more than once every 50 days.) 

2. Tell me about a shop that sells standard equipment and one of the shopkeeper's quirks

*Ni-Nack, an ugly pixie fey who sells little statues in a former masonry plot. When invoked the statue gives a +2 bonus to a specific type of physical activity (jumping, swimming, etc). He wants to give them out to almost every group he meets, and tells the groups that they can get another one if they return with stories about how and when the statue was used. 49% of the time the statue is used it will crumble to dust.

3. Tell me about someone who sells something illicit in this community

*Kasanno, an elderly Elven mortician that sells corpses, stolen from the city mausoleums. These corpses can be used for kindling, building material, decoration but usually its the secrets that they may know that motivates buyers. She usually sells the corpses for 5 crowns a piece, but will charge in the hundreds for the corpses of specific individuals or those with a specific background, history or occupation. She is a well known presence in the market at night but none of the lawful forces try to arrest or ever cause problems for her.

4. Tell me about a powerful wizard or warlock in this neighborhood

*Thakor D'Kosh, Dwarf Master of Stone. He has the ability to inhabit statues and get them to act independently for short periods of time for up to 1 minute. His spells revolve around stone, motion or protection. He has a small rolling ball (use stats of a small earth elemental) that follows him everywhere that is essentially a familiar and acts somewhat like a puppy. He can be hired, but will only go into the underearth for heavy price (300 crowns standard, 1000 crowns for underground missions.) He will not petrify sentient creatures, until they are dead, then he has no qualms about it.

5. Tell me about a feared warrior who lives in this neighborhood

*Vnresh, Corlth warrior from an unknown northern tribe. His people study the mindscape, and are
able to manifest a personal psychic weapon. Unresh was the first local warrior to master the whip. Has been accepted into a dozen or more dueling schools, and have been on a score of adventuring teams.  Strangely he doesn't seem motivated by this type of activity, he adventures until he has enough coin to whore about for a while. He feels he is destined for something great, but is unsure of what that will be, so he wants to keep himself open for destiny. His people praise him to his face, but many secretly despise him for his laziness.

6. Tell me about someone who is wealthy in this neighborhood

*Gulgani D'Gannor, Acolyte of Tears, is a Phaetox, whose people reside high above in the cloud-isles. A collector of art and other objects of mystery, she has the uncanny ability to buy things before they explode in value,which is where her incredible wealth comes from. When she is moved to tears, she is inspired to take incredible acts of danger or charity to assist those downtrodden. As a Phaetox, she is physically unable to lie or deceive anyone at any time. Most of her people have golden flame wings to enable them to fly for short periods of time. Her wings are white fire, an ominous omen among her kin. She resides in her own Tower of Birds, a wonderous and very tall aviary, where both her people and any visitors to the city can stay for up to three days, as long as they do not lie to or hurt any other visitor, but after those days they must depart.

7. Tell me about someone you can go to for help in this neighborhood

*City Swords of the Orange Zelth. The honour-bound colour of the Lord of Honour (Japeth - High God of Courage), these members listen to tales of intrigue, and then agree to go on quests to complete your mission. They don't accept payment, except they want you to fly their banner for 41 days. They are seen as bullies by many official military groups, especially the Knights of Japeth, yet they are respected by the poor for their help. Most known for the boisterous parties when they complete a mission.

8. Tell me about someone you can go to for information in this neighborhood

*Weeping Statue of Annanasa. The only known statue to this demi-goddess, that is widely believed not to permit artistic portrayal. The stories go that if you go to the statue and sing a song of tragedy, you will be given a powerful and unquestionable truth in your dreams. If your song is not moving, you may be cursed in going bald, losing your voice for two days, or hiccuping anytime you drink., etc. Those who dare try to damage the statue or cause dishonor to the Weeping Statue are cursed into blindness, as their eyes rot out in two days time.  (Will DC 25 to avoid.)

9. Tell me about a gang or criminal organization operating in this neighborhood
*Graylenne Swords, a supposed hobby club that encourages honorable dueling. Has long been suspected that this is merely the front for a cult that is dedicated to killing for a dark purpose. They only accept those who have failed or kicked out of military service. Their entry fee is very high (100 crowns or gold pieces / year.) but in return they get access to the club's arsenal, training and more. 

10. Tell me about a pub, club, cabaret, gymnasium, bathhouse, etc. where adventurers hang
*Bubblarium House - Duk'sheeth, a lizardith took over an illegal brothel, and turned it into a bathhouse, where land-walkers can pay to bathe with reptiles, snakes and other things that hiss. Though still quite new, stories abound of the patrons being overwhelmed by urges to complete tasks that they never knew about, or have temporary skill points in areas that the individual had no particular knowledge in. Dark rumors are bubbling of males being impregnated after bathing in the waters, but this is unsubstantiated.

11. Tell me about an ongoing problem in this neighborhood
*Dropping Heads. During the Day of Screams (local festival) tying small, ugly or scary paper-mache heads onto the eaves of homes is a tradition to encourage games, songs and scares by the younglings. Until a group of green gremlins saw the festivities and misunderstood and started hiding actual heads into some of the older houses of the neighbourhood.

12. Tell me about a popular form of entertainment or a popular entertainer in this neighborhood
*Bazanno, a spinning wheel game, formerly popularized by immigrants from the Phastian Desert.
During play, small items of wealth or personal worth are placed in small covered boxes at the end of the wheel by no fewer than five patrons, and then the wheel is spun. When the wheel stops, patrons MUST retrieve the object from the box that comes in front of them. Sometimes a gem, a weapon or a vial of poison or a scorpion. Many times, none of the retrieved objects come from any of the current players. What you get is in comparable value to what you paid out or so it is assumed. Stories go that every Bazanno in play at the same time, all around the world are somehow mysteriously connected. Since only five boxes can be opened at once, no one is quite sure how this works.

13. Tell me about a food or drink that is popular in this neighborhood
*Kiisrk - A highly acidic and fermented drink from the Kissik, an purple-orange hanging pulpy fruit grown in dark alleyways. The fruit must be inseminated by the Frass Fly and then kept cold for at least three months. The drink not only intoxicates, it gives some imbibers a short time capacity to understand Frass, a local fey language. It must be eaten raw from the fruit or drank when crushed and mixed with liquid. It has an incredibly short span before it becomes highly poisonous, (DC 15 to avoid unconsciousness for up to one week) and addictive (DC 23 to avoid physical urging.) Because of these side-affects, it is not widely grown and usually destroyed on sight. 




Again, thanks to Jack Shear!