Blog Archive

Showing posts with label Candyland. Show all posts
Showing posts with label Candyland. Show all posts

Thursday, 19 January 2017

2nd monster listing

Here is my most recent listing in the last year and a bit. Many of them were created for a local con in which I intended to run a series of my version of Candyland Adventures, a mixture of silly and dangerous creatures. It didn't end up going the way I wanted to, but I did get some sessions in, so that was fun. Much of the blog are updates of creatures that fit into my game world or to update them to various HD levels so I can use the monster in a more varied way than the standard beast.


Spire Giant - The most typical Giant in my world
Novarin - Dungeon Caretakers
Maedar - Male Medusae with HD levels
Iron Salamander - In replacement of the Fire Giant
Ferrasil - Forest neutral aligned Minotaur,with horns that grow and do higher damage
Heeler - Healing Snake
Jackalla - Undead Hunter
Inhuman Subtype
Aether Mist - Powerful Hunting Mist that can be summoned
Dral - Shadow Elves, Good & Honourable Dark skinned Elves
Oompa Loompa - Candyland Theme from Roald Dahl's Willy Wonka
Cupid - Small Angelic Figures & Candyland Theme
Eggston - Egg Man; Candyland Theme
Winged Monkeys, Wizard of Oz; Candyland Theme
Tin Man - Wizard of Oz; Candyland Theme
Teddy Bear Golem -  Candyland Theme
Bon Homme  - Candyland Theme
Gourd Men (Scarecrows) - Wizard of Oz; Candyland Theme
Pinnochio - Candyland Theme
Munchkin - Wizard of Oz; Candyland Theme
Card Soldiers - Wizard of Oz; Candyland Theme
Care Bear - Candyland Theme
Candyland Witch - Wizard of Oz; Candyland Theme
Thorne-Kin  - Sentient Plant Humanoid
Fiddling Cat - Candyland Theme
Zunnel - Hair Beast (Rapunzel`s Daughters) Candyland Theme
Night Gremlin - Candyland Theme
Moother Goose  - Candyland Theme Boss Lady
Strangling Jack - Candyland Theme
Nighttime Lurker - Candyland Theme
Little Piggies - Candyland Theme
Advanced Flumph - Flumph with monster HD levels
Phaetox - Powerful Lawful Aligned Humanoids with fire wings
Candibodies - Magical Dr Who / Sci-Fi Themed Version
Clockwork Clicker - Wind-Up Clockwork Animal
Nyssian Choker - Creature with humanoid levels
Blue Bees - Magical Bees
Smurfling - Candyland Theme
Vined Soldier - Low Level Plant Creature
Jann - Advanced Version with HD levels
Snoopy - Candyland Theme
Infected Lycanthrope Template
Chund - Hunger Beast Head with tentacles
Doposylla - Dr Who / Sci-Fi Themed Version
Fuul - Pokemon / Candyland Theme
Restless - Undead Template
Nyssian Sylph - Leveled Fey Humanoid with wings
Displacerus - My Displacement Beast
Snow Cloakers - My snow version of a cloaker
Nutcracker - Candyland Theme
Aspect of Bacchus - Magical figure representing the musical god

Thursday, 28 July 2016

Snoopy. Advanced White Hair Beagle (Animal Companion)

Should have wrote this beastie for my Candyland game I ran a few months back. But will be going into my random tables very soon!


Snoopy
Advanced White Haired Beagle
Small Sized Fae CR 3

AC 17 touch 14, flat-footed 13 (+4 Dex, +3 natural) 
HD 5D6+15 (32 hp)
Saves Fort +4 Ref +8 Will +4
Init +8
Speed 30 or 50 when running on four paws
BAB +2 CMB +2  CMD +16
Melee +6 bite (1d6) or by weapon +6 (Hammer, Dagger or Slingshot)

Special Attacks Backstab as rogue (Backstab damage as HD for = Rogue Level)
Special Defenses Dmg Reduction 5 / Magic
Skills Climb +7, Bluff +9, Perception +9; Perform (Dance) +8, Knowledge (Geography, Magic, Music) +10, Stealth +12, Swim +8
Feats Track, Dodge, Weapon Finesse, Imp Initiative
Str 11 Con 17 Dex 19. Int 13. Wis 11. Cha 15

Environment Garden or Candyland
Organization Solitary or Pair
Treasure Average (Coins or gems)
Advancement By HD

Many of my NPC ranger types will have an apparently simple white hound as a pet. They are often in the background, ready to do simple tasks for its master or their allies. Often a Snoopy will leave their master for short periods of time to help allies.

An advanced beagle hound - usually white haired dog with small black spots. They appears to be a hound that can stand upright, walk and run erect and manipulate items or devices with considerable skill with their front paws. They have strong connections with both mortals and fey, seemingly always wanting to help - ready in the background for their friends, watching and protecting when they can. Very well regarded by the Faerie in the Dreamlands, they often hang around portals waiting for their many mates. 

A Snoopy is poor in combat as they rarely use weapons and cannot utilize standard armors. But while not strong in direct confrontations they excel as rogues, having an excellent maneuverability, back stab and knowledge skills. A Snoopy does everything they can to help their allies, but is also willing to abandon them if unable to assist them. Most are careful, thoughtful allies trying to be prepared.

Non Target: A Snoopy cannot be specifically targeted by spells, any attempt to target him fails. They can be caught in an area of effect spell where the Snoopy is one of a number of non specified targets. But they cannot be individualized as the target such as with an aiming spell like magic missile.

Imagineering: A Snoopy can add +20 to any skill rolls every day. He can add these bonuses as an non-named adjustment bonus to single or multiple checks, as long as the cumulative adjustment total does not add to more than 20 in any given day.

Advancement A Snoopy gains 6 skill points and +2 DR every new HD, +1 AC every 2 HD. 
Bite damage is increased by dice every 3 HD to the next dice.

Special Attack Backstab : Their backstab attack is always a bite. 

Wednesday, 18 May 2016

Smurfling - Small Sized, Blue Coloured Fey

I wanted to create something like these for my fae themed game a while ago, but didn't come up with a good way to run them. Inspired by the tv cartoon that I used to watch in my youth.

Smurfling
Tiny Sized Fey                                   CR 1

AC 16 (+2 Dex, +2 Natural, Size +6), Touch 13, Flat 13
HD 1D6+1 (4 hp)
Saves Fort +1 Ref +4 Will +2
Init +2
Speed 10

Str 5 Con 12 Dex 15. Int 10. Wis 11. Cha 13
Base Atk +3      CMB -4      CMD 8
Melee +3 weapon (Hammer or Slingshot 1d3)
Special Attacks Joined Attack
Special Defenses. Reduce Injury 3 / -, Playful Demeanor
Skills Craft (Any One)+ 3, Climb or Swim +4, Perception +3; Perform (Dance) +10*, Stealth +6
Feats Weapon Finesse or Skill Focus (Any Craft)

Environment Garden or Candyland
Organization Gathering (50-400)
Treasure Half (gems, coins or potions)
Alignment  Any Good ("Bad" Smurflings are Neutral aligned)
Advancement By class (Expert, Rogue, Druid or Ranger most common)

For every additional HD achieved: +2 in Reduce Injury and +1/+1 in ability score adjustments. They also increase +1 in natural AC for every 2 HD gained.

Reduce Injury: Similar to Damage Reduction except it minimizes only after basic injury is inflicted, reducing damage on a one-to-one basis until its limit. For example a 1 HD Smurf would be affected: 
One damage Inflicted = One HP Dmg Taken
Two damage Inflicted = One HP Dmg Taken
Three damage Inflicted = Two HP Dmg Taken

Joined Attack: The few times Smurflings cannot use their charm or escape an encounter through wit, they are able to attack en masse. For every four that attack the same foe, increase both the base calculation and damage dice. (1d3 -- 1d4 -- 1d6 -- 1d8 - 1d10). 

Playful Demeanour Smurflings gain +8 on social skills due to their playfulness. Fey and good aligned outsiders would never consider hurting a Smurfling.

Smurflings are one and a half foot tall fey that have blue skin. They reside in mushroom homes within their forest villages, living in balance with the environment around them. Friendly and helpful, they are keen on making new allies but prefer to avoid strangers as they have been hurt in the past. 

These magical creatures are at one with the animals, plants and fey beings around them. Most of their allies believe they arise spontaneously during blue moon months, a new Smurfling is born inside a blossoming flower. Smurflings are a male species, while there are crazy rumours of females being hatched, this has never been proven. 

Most of their kind focuses on one type of craft to specialize in, not for profit but for the benefits it brings to their village. Smurflings sometimes gain Rogue or Ranger classes to defend their kin and friends from the dangers of the forest. Druid is the most common spell-caster, though Bards just as respected. 

As a magically enriched fey race, Smurflings are living spell components, they do not need components for spells of less than 5th level. In addition, they can create spells that typically fit into another casters area of specialty, but the Smurfling casters can still cast. If working in conjunction with others, they can enhance spells or reduce saving throws beyond comprehension by dance or musical accompaniment. For this reason many evil spell casters seek them out, waiting to use them to buff their castings. While their allies are always concerned, these fey always finds a way to overcome threats.

*    *    *   *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *    *  

I am leaning towards using  Reduce Injury to replace simple Damage reduction.