One game night a character was ignoring
every hint and pushing his luck with the local authorities. As a
player he should be able to do what he wanted, but if it was two
hours earlier, I could have run the scene differently with them
putting the beat down on him. I didn't want to tell
him not to do it but I didn't have a way to immediately put the
decision to the dice in a “proper way” at that point in the game night. We did a straight d20 vs. d20 roll, he won, the character got away with being a smart-ass and we moved on. In retrospect, I wanted a
quick, easy way to determine appropriate results, thus my Q&D
Duel Rules were born.
Q&D Duel Rules
Used for quick resolution between one
PC (called the primary) and at least one more foe. The primary
always uses one dice. The other side uses one or more dice. The total
number of dice rolled should always add up to 20. While called
duel rules, it just means situations where only
one player will roll. If more than one PCs get involved, these rules
should not be used.
Dice to Use
If opponents are within 2 HD or level of PC, both use a d10 each
Primary is more than 3 - 4 HD or levels higher, Primary = d12, foe =
d8
Primary is 3 - 4 HD or level less than their opponent, Primary = d8,
foe = d12
If Primary taking on a group and HD is
between 5 HD or levels more than primary attacker, use primary d4 vs
foe = 4d4
This decision to use Q&D rules
should be jointly made by both DM and player. The PC should not know
which dice they will roll beforehand. It is an unplanned action, they
cannot buff-up using spells, it happens right then in game at the
table, during the story.
Modifiers
Add total BAB & Strength bonus + dice roll; (Total BAB of each
side, highest strength bonus of any individual.)
Rogues & Monks (or anyone with a
dexterity feat), may substitute dexterity bonus for strength if they
are the primary. The Opponent will always use strength unless it is a
one on one duel, in which case they may use Dexterity bonus.
Outcome
Whoever scores higher wins, knocks the other foe (s) out. If the
primary wins, they may declare their enemies either dead or
unconscious. Take whatever is higher between HD + BAB or the dice
roll as the damage the winner receives, but they never have fewer
than 1 hp. If the PC loses, they have dropped below zero hit points
and are bleeding. Assume they have five rounds before death, unless
they are stabilized or healed.
Assume that the all duel action is
handled within five total rounds.
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