Day of Masks – My Sorta Halloween
Cthulhu Themed Adventure
My gaming group has just begun a new
adventure, the first outside the mountains, in a farmland town during
the Day of Masks Festival. Asked to find a missing woman, they
quickly realize that she is a sacrifice, which they determine is
needed to appease a Cthulhu-esque entity. It is actually a reverse
style cult scenario as they need to find the woman to make sure the
entity is not awoken, and if she isn't found, then her newborn and
unnamed child will be used instead. Those from the town who try to
escape, are attacked by a dream-stalker (Mothman creature from
Pathfinder Bestiary) which they have seen the evidence of, but
probably will not have to face. The adventurers have been told that
they can leave without repercussion, as it is only the villages who
are blessed by the bounty must face the outcome of a sacrifice-less
fest, which will destroy the town and much of the region.
During the fest nights everyone in town
wears an identical mask and different coloured robe for the
sexes. Adults imbibe outrageous amounts of alcohol and participate in
masked orgies..all off-screen. Children engage in mock murders of
the Ogre-Queen, which has fruits in a similar fashion as a pinata.
They also sing a somewhat familiar song, “Ogre Queen is coming
soon, coming soon, coming soon, Ogre Queen is coming soon best get
ready” sung to the tune of London Bridge. (They are probably
going to think they may need to face the ogre queen, this is a red
herring that I hope doesn't delay the story or sequence.)
The mountain towns may have the same
feasts as the farm towns, but Nobles & Men of Means, prefer the
rustic villages during fests, because of the sheer audacity of the
townsfolk and to free themselves of social norms. While people in
this pseudo-medieval setting are pagan, the townsfolk i.e. every
no-name NPC in this town are shit face drunk pretty much all the
time. The players were fairly amused when after the first night in town, hundreds of townsfolk all gathered at the local obelisk
(center of worship) and had a minor acolyte cast Remove Ailment, to
remove everyone's hangover, so they can start work. *even better than coffee!!!
The group used trickery to find the
Dark Dreamers Cult HQ in an abandoned building but it won't be simple
to get through. I wonder what will they do if they can't find the
victim? Will they seek aid, from the Not-So-Evil Church that has
significant wealth? Everything is leading to finding the cult
members, holding the woman prisoner, and deciding whether or not to
hand her over to the druid.
Looking forward to seeing how the
heroes face the challenges at our next game.
No comments:
Post a Comment