Barbapapen
NG Medium Fey
Init +1 Senses Low-light
vision; Perception +3
DEFENSE
AC 15 touch 13, flat-footed 12 (+1 Dex,
+2 natural, +2 Dodge)
hp 13hp (3d6+3 con)
Fort +2, Ref +4, Will +3
Defensive Abilities Shapechange, Reach
OFFENSE
Speed 30 ft.
Melee Mace +0 (1d6-1)
Ranged Sling +2 (1d4)
STATISTICS
Str 9, Dex 13, Con 12, Int 9, Wis 11, Cha 10
Base Atk +1 CMB +0 CMD 11
(+4 on trip attacks)
Feats Agile Maneuvers, Bouncing Dodge*
Skills +3 Knowledge
(nature) ,+2 Survival, +3 Perception, +3 Climb, +3 Acrobatics, +3
Perform or Craft, +7 Escape Artist; (+4 on Escape Artist Checks due to
slippery skin)
Languages Faerie, Elf
ECOLOGY
Environment Usually Forest
Organization Solitary or Family (2-9)
Treasure Value Standard (50% in goods over wealth)
Advancement: As Monster HD or Class: Rogue, Ranger,
Druid Bard or Sorcerer up to 12th level
SPECIAL ABILITIES
Partial Shapechange (EX): A Barbapapen has a partial shapechange
ability three times a day that they mostly use to see and experience the world
around them, by increasing their height by a foot, parachute to avoid falling,
or add fins to assist swimming. The Barbapapen still looks like their own self,
melded with the adaption (may have blue, rough pebbly skin just like their
arch-form.) They can add +6 to a skill check for their adaption.
Abilities by HD
4 HD Speak with Animals or Plants (3 / day plus 1 / cha bonus)
5 HD - Special Skill
Focus: At 5th HD, they gain +5 on one social skill focus for their innate nature. Perform (arts, instrument or dancing),
Craft (Building), swimming or climbing are the most typical choosen. This is
apart of their defining nature, they do not pick this.
6 HD - Healing Blob, At this level they often spend long time
away from their families and communities, and on of the ways they have adapted
is to go back to their essential blob shape. In this form they heal +2 hp
/ minute. They can maintain this form for ten minutes up to their HD.
7 HD Reach: Brabrakin can reach out or up to
10 feet away. This is a full round action. They are unable to directly attack
another creature, but can be used to assist their kin (holding a foe, trying to
trip, etc). At 10th HD or higher, by taking an additional feat - enables them
to reach out another ten feet.
8 HD - Match Mentor Skill - By copying a master in their physical
movements for up to one minute in a non-threatening environment, they gain a
temporary boost, If a Brabapapen imitates their mentor, they can add half a
master's skill score to their own skill ability. For example if an expert has
+12 on their swimming skill, a barbrpapen can add +6 on their own swimming
skill. They can mimic this movement skill for up to 24 hours later. They
need to have at least +1 in any skill to be able to learn from a mentor in
these ways.
9 HD Full Shapechange: Similar to a druid's shapechange, except
it fully inhabits the shape and colour and all other features if they used the
5th level polymorph self spell. They can add +10 to a skill check directly
related to their adaption.
A Barbrapapen is an intelligent
fey blob that is home in most rural locations, living in harmony with the
nature and most other creatures around them. They are highly social beings that
builds strong social connections with the plants, animals and all other
sentient creatures. They try not to offend other creatures and use their social
connections to avoid all kinds of trouble. They can tolerate social deviance
just not aggressive action to their friends and allies or innocents.
They appear as a roughly
humanoid blob, roughly the same height and weight of a person, with small arms
and a roundish bottom that rolls along the ground for movement instead of legs.
They can appear as almost any colour and many have features similar to local
animals, avians, fish or even simple mechanical devices. They seem to feed off
the structure and personalities they like, and then grow to resemble those
features. At maturity, or late teen years they are usually a little over six
feet in height but grow through-out their lives, an old Barbapapen is usually
eight to ten feet tall.
A Brabapapen has the natural
ability to shape change. Small changes, such as extending an arm take a few
seconds, others can take a round or more to complete. They change shape to
better move themselves in the environment. While their basic shape is that of
an ooze, they take humanoid shape to better fit in with outsiders, even many of
their friends are surprised of their natural form. Among their own, they are
happy to get back to their shapeless form, mixing with others of their kin.
Brabapapen are social
hedonists, enjoying everything around them and helping others do the same. They
enjoy having visitors, to share ideas, food, dress, music almost any other
cultural exchange, as they enjoy learning and sharing. Most sinful pleasure can
be found in their small villages often located outside larger elven, human or
jahlen towns.
While not aggressive in nature,
they can be stirred to take action to help allies or to help fey or protect
their friends from being harmed. They have been involved in many battles that
help their neighbours, but they prefer peace and solitude. Many times after a war
has been won they will move away to quieter locations.
Even their allies are unsure of
what gender a Barbrapapen actually are. While many assume gender based on their
physical appearance or even personality, this is not always true or consistent
with this kind. Barbrpapen can take lovers from any species, and can change
their partners or their preference on either a whim or cycle that leaves others
amused and often confused.A Barbrapapen understands that since they control
their physical gender, just like others change their clothes, they need not be
limited by others conceptions, they change shape and accept others for whatever
they may happen to be. They get bored by rigidity, they don't want their allies
or lovers to limit themselves or to limit their own creativity.
Always they are an openly
welcoming being faithful, never fearful and open to almost any experience.
Advancement: Racial Class
Gain +2 on attributes
every HD up to 10 HD
+6 skill points every HD,
New feat every 2HD
+1 to AC every 2 HD
New Feat: Bouncing Dodge: If a
Barbrapapen has a five foot free square adjacent to them, they have a jumping
bounce dodge, which gives a +2
instead of the normal +1 dodge bonus.