Jungle Encounter Table (2d12)
03 Wood Statue (25% Wood Golem, CR4)
04 Spider, Giant (#1d6, CR 1)
05 Dryad (#1d2, CR 3)
06 Cultist (1d4 HD, 1d4)
07 Crocodile (CR 2, 1d3)
08 Lepers or Outcast (# 1d4, 1d2 HD)
09 Merchants (# 2d4 ~ 1d4 HD)
10 Undead, Carcass (# 1d6, CR 1)
11 Shocker Lizard (# 1d4, CR 2)
12 Snake, Anaconda (# 1d4, CR 2)
13 Plant (assassin vine) (# 1d4, CR 2)
14 Ooze, Garden (# 1d4, CR 2)
15 Patrol (# 2d4 ~ 1d4 HD)
16 Gargoyle, (covered with vines) (# 1d3 ~ CR 4) **
17 Boggard (1d4 ~ 2 HD)
18 Fey giant toad (#1d3, CR 3)
19 Harpy (#1d2, CR 4)
20 Flytrap (#1d3, CR 3)
21 Iron Cobra (#1d4, CR 2)
22 Poison Frog (#1d3, CR 2)
23 Barghest (#1d2, CR 4)
24 Stirge Swarm (#1d12, CR 2)
Start with a 5 out of 20 chance encounter. If no encounter is found, reroll and increase the likelihood by +1 every three hours or when the party makes noise / affects the environment.
Typical Jungle Humanoid
2 Leshy (# 2-4, 2-4 HD, Any G or N)
3 Boggard (# 3-6, 1-4 HD, Any E)
4 Horn (Minotaur-kin) (# 1-2, 4-7 HD, Any)
6-10 Lizardith (# 1-2, 2-4 HD, Any)
11-13 Human (# 1-20, 1-3 HD, Any)
14-15 Elf (Green Elf) (# 3-6, 1-3 HD, Any G)
16 Changeling (# 1-2, 2-4 HD, Any)
17 Ghoran (# 2-4, 2-5 HD, Any)
18 Goblin (#5-8, 1-2 HD, LE)
19 Suli (# 1-2, 2-4 HD, Any)
20 Clockwork (# 1-2, 2-4 HD, Any Non-C)
Alternates - when you want to switch out a roll
Bog Lights
Large Hanging Web-Coccoon
Green-skinned Swamp Beavers
Sinkhole
True Dead hammered to tree or chained down
Abandoned home (or one belonging to a farmer, recluse, witch, seer, artist)
Derelict Cart