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Showing posts with label Contact Character Points. Show all posts
Showing posts with label Contact Character Points. Show all posts

Monday, 30 July 2018

Character Contacts Points: Making friends, allies and getting your shit done

Or CC Points are how I encourage players to make connections to help them resolve in game problems.

Just as a character has history before they begin game play, in between game adventures, PCs are still alive and passively, at the very least, involved in the activities around them. While their actions are not used for experience points, there are many in-game effects from out-of-game events. This is when characters will be able to find out additional information or make character contacts (CC’s) of the player’s choosing.

Normally the contact character is 75% or more loyal to the party. However, if the contact character does betray the party, when the PC realizes it, they should ask the DM, and the DM will give back 150% CC to pay the player. This should be done a minimum of times in a game story, PCs should be able to trust every or most CC.

CC Points: Barbarian, Fighter, Monk, Wizard 1st level: 3 X Charisma Bonus, minimum 3 CC at first level. Every level thereafter, +2 CC Points No more than half of their points can be used on any one contact

CC Points: Cleric, Druid, Paladin, Psion, Ranger, 1st level: 4 X Charisma Bonus, minimum 4 CC at first level. Every level thereafter, +3 CC Points No more than half of  their points can be used on any one contact

CC Points: Rogue, Sorcerer 1st level: 5 X Charisma Bonus, minimum 1 CC at first level. Every level thereafter, +2 CC Points plus +1 CC points per charisma bonus. No more than half of their points can be used on any one contact

When players create a character contact it is usually for a specific purpose - help them find a key to the prison, why does the Tower go into the ground, history of a specific item, etc. Once they use those points, the contacts can be an ongoing point of assistance. The DM can give them skill points, to better make sure the NPC doesn't become a go to point for all their problems or questions.

Modifiers

NPC Class: 1st level NPC class, free; then two levels for every CC point used
Standard Class: +1 CC for every level NPC attained
Basic Race of the region: always free
Standard Player Race: normally free
Non-Standard Race: +1.5 cc point per HD
Monster Race: +3 cc point per HD
No more than one NPC contact should be more than two levels higher than level when created

Ranking Guild Member: normally free
Guild Member of Status: +2 cc points
Illegal Contact, Fence Regular: +2 cc points
Illegal Contact, Smuggler: + 4 cc points
Merchant, Standard: +1 cc points; willing to give 5-10% discounts
Merchant, Magical: +3 cc points; no price discounts
Nobility: low level, +1 cc points
Nobility: Mid Level, +2 cc points
Nobility: Upper level, +4 cc points
Outcast: +1 CC points
Outcast, Famous: + CC Points

Contact is of the same race: normally 0 CC points
Contact is of the same faith (for Clerics, Druids and Paladins): -1 CC points
Contact is of the same class (for Barbarian, Druid, Psion, and Ranger): -1 CC points
Contact is a family member: +1 CC points
Ad Hoc contact: +3 cc points
Fully Detailed NPC: -2 cc points, (No more than your half your level when you create them, as a fully written up detailed NPC; maximum of three. You give the NPC a name, short history and the reason they have a connection with your PC.)


New Feats Prominent: You gain a one time bonus to your contact points equivalent to your level

New Feat: Talkative: You make contacts easily, you are treated as if your charisma bonus is +4 higher for purposes of character points per level.