Blog Archive

Wednesday, 17 October 2018

Corlth aka The Liberated - Blind, Purple Skinned, Hairless Humanoid

At one point in my gaming these were one of my core races, a slave people that escaped to find a home in the most barren regions. While they still make continual war upon slavers, they open their lodges to other psionic using peoples.   

Corlth, Liberated


Medium Sized Humanoid

Hit Dice:                                    5d8 +10            (31 hp)                         
Initiative:                                   +0
Speed:                                      30
AC:                                           16 (+2 natural, +2 leather armor); 10 Touch, 12 FF
Base Attack / Grapple:             + 5 / + 7
Attacks:                                    + 7 Spear (1d8+2)
Space/Reach:                          5 ft by 5 ft
Special Qualities:                     Psionics
Saves:                                      Fort: +7, Ref: +4, Will: +7
Abilities:                                   Str 14, Dex 10, Con 14, Int 12, Wis 14, Cha 9
Skills:                                       Perception +8, Knowledge (Psionics) +5, Climb or Swim +6
Feats:                                       Combat Trance, Concentration Focus 
Climate/Terrain:                        Spires, Remote Areas
Organization:                            Patrol (2-5), Warband (9-16),Tribe (200-500)
Challenge Rating:                    4 (Fully mature)
Treasure:                                  Half Normal
Alignment:                                Usually Neutral (Good)
Advancement Range:               By Character Class

Six faintly purple skinned humanoids, without eyes or hair and blank expressionless faces – appear from nowhere to skewer the goblin slavers. 


Corlth (pronounced Corrr) were created to be the perfect slave race, blind and deaf without a personality and to instinctively obey telepathic commands. They escaped servitude and have learned psionics to compensate for their weak physical condition. Appear as pale purple skinned humanoids, clean shaven and soul-less blank white eyes. The few who have hair, it's usually very short & white. 


Living in isolated, well-protected villages; they survive by hunting and foraging for what they need. They quietly war with slaving races or groups that hurt weaker groups. They continuously plan forays to free thralls. While they don’t welcome visitors, outcasts have sometimes found a home among them. Their leaders are usually psionic masters who teach ethics and skills to the lesser of their kin. They make allies with other non-evil and non-slaving creatures. Adults take the descriptor “liberated”, to denote their status.

Half of their population are non-combative, 1 or 2 HD creatures. Others take barbarian, fighter, ranger, rogue or psionic for any additional HD / classes earned. Druids & bards are the most common spell-caster, wizard and cleric are virtually non-existent in their villages. Individuals in those classes usually leave to serve in larger towns in either the Spell Towers or an obelisk to their dedication. Those individuals are still drawn to service for their community, and do what they can to ensure their tribe's prosperity and survival.

Corlth live simple lives, harvesting what they need, helping to release slaves, and living a nomadic lifestyle. What many village outsiders are often surprised by is their intense respect of knowledge and learning.All adults know how to read, and have story-telling or musical traditions that they use to share their stories. While they are sometimes critical of outsiders, they are respectful and always have plenty of insightful questions. 

Combat Foes underestimate corlth only once, then fear them for their psionic powers and combat strategies.  They rarely engage foes until they know an enemies weakness. Whenever possible they use their combat trance before battle, increasing their chance of success. While they are known for their psionic powers, only around 20% of the population has psionics beyond their touchsense ability.

Combat Trance (New Feat): Gain +3 on all attack rolls versus a renowned foe.  Can be any species enemy, however it must be designated at the beginning of the day and it cannot be changed until the start of the next day.  This feat again does not stack, if taken a second time it applies to a second foe. It does stack if the Corlth has similar features from a class ability such as a rangers hunting bonus.

Typical Psionics PSP: 20; Manifester Level: 4th
1st: Daze, Detect Psionics, Float, Message (Any 2)
2nd: Animal Affinity, Biofeedback, Energy Push, Object Reading (Any 1)
3rd: Touchsense**


*These are typical powers chosen by a corlth, individuals might have a few differing powers but use this combination for most Corlth.

** Corlth manifest touchsense without psp cost at a 30 foot range. Some members specialize using feats to increase their touchsense range by 50 ft for each advancement feat they utilize. 

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