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Monday, 22 February 2016

Munchkin (Candyland Citizens)

This is the basic citizen of Candyland, small sized fey humanoids that excel in empathy. They are usually farmers or crafters, and most reside in small towns along the Golden Brickway, the usual road taken in Candyland to get to anywhere.

Munchkin CR 1
NG  Small Sized Humanoid
Init +1; Senses darkvision 30 ft., low-light vision; Perception +1

DEFENSE
AC 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
HP  3 (1d6+0)
Fort +1, Ref +2, Will +1

OFFENSE
Speed 20 ft.
Melee +0 Small Hammer or Tool (1d3)
Space 5 ft.; Reach 5 ft.
Special Quality:  Fey empathy

STATISTICS
Str 7, Dex 12, Con 10, Int 8, Wis 9, Cha 11
Base Atk -1; CMB -3; CMD 8
Feats Grouping
Skills +1 Diplomacy, +1 Perception, +1 Craft (Any), +2 Knowledge (Candyland), +1 Sense Motive, +5 Stealth

Environment Candyland
Organization solitary or gang (7–12)
Treasure none

Fey Empathy: Able to get simple base emotions from fey creatures. With this, they gain +4 bonus on social skills (Bluff, Diplomacy, Intimidate, Perform, Sense Motive) interacting with that fey. If they gain levels, they gain this simple empathy from animals, plants and humanoid types.

New Feat: Grouping: Munchkin are a collective, they tend to do everything in groups. They gain +1 for every two other munchkin completing a task. They can have up to 10 others (+5) for simple tasks, and up to 20 other munchkin (+10) if they have a Munchkin of 4 HD or higher leading their actions. They can perform this as long as half of the members haven't done this with the same team.

It is unknown if the Munchkin were the first natural inhabitants of Candyland or not, but they have been here for so long they treat it like home. Short, plump with pointy ears, they are often mistaken for halflings. They are very hard workers, they do not always excel in everything but they put an effort in everything they do. Most reside in the small towns that dot Candyland's Golden Brickway. They usually do not form governments, however they will sometimes adhere to the rule of powerful magical spell-casters (like wizards) who reside in the area.

Munchkin are generally well disposed of with each other and with the citizenry of Candyland. They communicate before they do tasks, as they are always better with explicit instructions then vague ones. They work very well in small teams, and virtually every group of them seems to have a bard among them so they can sing along to do their daily tasks in near perfect pitch.

They are extremely passive and highly unlikely to cause a social disturbance. In times of trouble, they tend to hide or just not get involved unless there is a champion (usually from the outside.) Because of their empathy skills, they can usually avoid bad interactions with most creatures except of course for evil creatures that are outside their skill set.

HD Advancement
2 HD Gain +9 skills, Gain +2 to any ability score, feat, +1 on natural AC, Gain Animal Empathy
3 HD Gain +9 skills, Gain +2 to any two ability scores, +2 on natural AC, Gain Plant Empathy
4 HD Gain +9 skills, Gain +2 to any 3 ability scores,+3 on natural AC, feat Gain Humanoid Empathy

While it is rare, Munchkin Above 4 HD gain standard classes. Bard, Druid, Ranger, Rogue and Sorcerer are the most common choices. Strangely, they are not limited, they can follow any path they qualify for.

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