The Vanglore are an ugly but very strong hunting race that fight for territory in almost every environment. They use brute tactics to kill perceived enemies – both real and imagined.
Most Vanglorem are uncharacteristic as they rely on strength and internal power plays
to determine their leadership. Often, when a leader is absent
the group withdraws from any activity as they are accustomed to harsh
penalties if they don't follow a leaders orders, even if its one that
hasn't determined who is actually currently leading them.
A small subset of them
have a unique magic ability: morphing. While most Vangalorem can
morph their body to resemble the body of other races, few can change
and adapt, by picking up a trait or useful skill to help the group.
Abilities
+2 on Climb, Survival and
Intimidation
Gain Endurance as a free
feat
Tribal Weapon Advantage
+2 on either to hit or damage attacks with one weapon, chose at the
sart of any combat
+4 Strength, +4
Constitution, -4 Charisma
Racial Hit Dice:
2d8; Attack, Hit Dice, Saves, and Skills as a fighter of the same
level
Base 8 skill points,
more if they have exceptional intelligence, to be used on core skills
only:
Core Racial Skills:
Acrobatics, Climb, Handle Animal, Intimidate, Knowledge (local,
geography, nature), Perception, Ride, Survival, Swim (core skills are
always available)
Class Options:
Fighter, Monk, Ranger
Typical Scores
Str 2d8+4
Dex 3d6
Con 2d8+4
Int 2d8+1
Wis 4d4
Cha 2d6+2
Level Adjustment: +1 CR
Gain +4 skill points every
HD, feat at second level and every two levels afterwards
1 HD Youth or
Non-Combatant, Tribal Weapon
2 HD Gain Magic
Resistance; +2 to any ability score;
3 HD Gain damage reduction
1 / - ; Gain Bash
4 HD +2 to any ability
score; Modify Physical appearance (Minor)
5 HD Gain damage reduction
2 / -
6 HD +2 to any ability
score; Gain Physical Adaption
7 HD Double Bash Damage;
+2 to strength or Constitution
8 HD +2 to any ability
score; Modify Physical appearance (Major)
9 HD gain damage reduction
5 / -; Triple Bash Damage
Magic Resistance Gain
advantage on spell resistance
Bash: Gain 1.5 Damage on
physical attacks with their fists
Double Bash Damage on
physical attacks with their fists
Triple Bash Damage on
physical attacks with their fists
Modify Physical appearance
(Minor) Can change their physical appearance for up to one minute.
Modify Physical appearance
(Major) Can alter their physical body to mimic other creatures
physical abilities for up to ten minutes per charisma bonus
Loosely based on the
Mangalores from the Fifth Element movie
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