Screek CR2
XP 400
N Small Aberration
Init -2 Senses Darkvision 60 ft.; Perception +5
DEFENSE
AC 11 touch 9, flat-footed 11 (-2 Dex, +2 natural, +1 size)
hp 22hp (3d8+9 con)
Fort +4, Ref -1, Will +3
Defensive Abilities Sticky Touch +4 on CMD
OFFENSE
Speed 20 ft.
Melee Bite +6 (1d6+3)
Ranged Weapon +1 (1d4)
STATISTICS
Str 17, Dex 7, Con 16, Int 13, Wis 10, Cha 7
Base Atk +2 CMB +4 CMD 16
Feats MindLink,
Skills (Any 3) +5 Knowledge (Magic, Artist, Religion, Geography, Technology), +5 Perception , +5 Spellcraft , +5 Stealth , +5 Survival, +7 Climb
Languages Screek
Combat Gear 80% are likely to have body suit
ECOLOGY
Environment Urban
Organization Pod (2-4)
Treasure Value Double
SPECIAL ABILITIES
Ability (Ex) Stick Touch Adds +4 on to their CMD due to their sticky appendages
Screeks or Kraang are small sized pink brain creatures, with a small face, eyes, mouth and four tiny claws. These alien creatures come from a parallel dimension and travel to other worlds to seek slaves, riches and resources. The biggest challenge on a world like Nyssa, is that their high technology is inoperative, so they rely on clockwork metal frames. They ride in these frames, and utilize them very much the same as a suit, each having specialized functions, such as a strong fighter, swimmer, spider runner, or winged flyer.
They usually reside in urban areas, where they make connections with the seedy criminals. many times their cohorts don't know what they are. They also make temporary bases in isolated areas that are connected to the outer-planes via an unused obelisk. While they cannot utilize divine energy, they are able to use it the same as a generator to power their experiments.
Sample Bases
Humanoid Base (Warrior) Str +6, Dex
-2, Con +2; Speed 30; Attack +5 (punch or grab) Dmg: 1d8
Spider Base Runner: Dex +4, Speed 30
ft, Attack 1d4, Web
Specialized Climber Base Climb +20,
Move 60/day
Aquatic Base: Swim 50 ft, AC +3
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