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Tuesday, 5 December 2017

Reduce Injury - Alt Damage Reduction Process

Reduce Injury: Similar to Damage Reduction except it minimizes only after basic injury is inflicted, reducing damage on a one-to-one basis until its limit. I'm kinda tired of lesser scrapes being ignored, I do like players getting less damage from a big hit, but not ignoring it completely. In my Paladin, Monk and fighter alt-classes, this is one of their features.

For example a creature with 1 RI would be affected as follows:

One damage Inflicted = One HP Dmg Taken
Two damage Inflicted = One HP Dmg Taken
Three damage Inflicted = Two HP Dmg Taken, etc


A creature with three RI is affected like this:

One damage Inflicted = One HP Dmg Taken
Two damage Inflicted = One HP Dmg Taken
Three damage Inflicted = Two HP Dmg Taken
Four damage Inflicted = Two HP Dmg Taken
Five damage Inflicted = Three HP Dmg Taken
Six damage Inflicted = Three HP Dmg Taken
Seven damage Inflicted = Four HP Dmg Taken
Eight damage Inflicted = Five HP Dmg Taken

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