Friday, 17 February 2017

Company of the Hardened Anvil PT 6 b


The party settled into the back of the unit, but two dwarves immediately walked behind them as they came up to the front of the Tower. From just a few hundred feet away, it looked like a solid grey stone wall, but this close, they could see the many colours of the stone meshed together,

There was a group of black armoured human soldiers at attention there, elaborate weapons at the ready. One of the Keranites greeted the Dwarf First Axe commander and his herald shouted the proper responses, and the guarding soldiers stepped back, letting the party through.

Almost immediately there were in a large high room, filled with weapons rack, armor and crates. The circular room was more than 500 feet around, no pillars or other support networks, ceiling was fifty feet high, and three  stairs lead up to differing parts of the upper levels.  A dozen or more triangular windows streamed light in, yet there were no windows on the outside of the Tower, certainly none less than 400 feet high.

There were around a hundred human men, most wearing armour in the various colours of their faith. The Black Kerintes, Gold Quannians, Purple Casnians, and Orange Japethians mostly kept to themselves in their groups, all huddled around a ladder, in four ends, each directly opposed to each other. Most of the soldiers were not at attention, they were laying down or sitting, playing card games or drinking, doing what soldiers did everywhere.

The Dwarves headed to the Orange Coloured followers of the god Japeth, Holy Knight and Defender of the Weak. His followers were the strictest of the good aligned gods, many of them strove to be Paladins, but even those that did not abide by the rigid code, still tried to be dedicated to good causes. One of the Orange suited human soldiers came out and greeted one of the Dwarves, and then a few others came out and did the same, shaking hands and having polite words. No one said anything to their company who were among the Dwarves.

Vasano knew who each of these groups represented and why they were here; every soldier, knight, or even priest and many others often came to the Obelisk churches in the city for healing or curse removal, most often they would be sent to these locations to serve in lieu of coins. If not for the formality, he could strike up conversations with probably a dozen of more of the men here, who like him served one of the gods - yet among the rigid formality, he could not, they could not. Peace was more important than arguments, even polite ones. They served together because they had to, in case anything from below the tunnels again. They each had their role, and out of formality tried to avoid making any kinds of political waves. There was magical energy here, but unlike most he was exposed to, it was not aligned, it was a chaotic, uncontrolled, and a taint of evil.

The sorcerer realized what this place was, and it overwhelmed him. In every city, there were two or more obelisks that provided the magical energy from the gods, these were the centres of faith.  All magic users used this energy, whether as the faithful clerics, or the mages that usurped the energy, or even sorcerers that was gifted access. But this Tower brimmed with more energy than any place he had ever experienced...he could cast his spells repeatedly without losing them in his memory, exactly like clerics in large cites. The question came to him. if this placed exploded with such magical energy, why were there no spellcasters here? He looked around, and he saw a few clerics or paladins here, but where were the Wizards?

Some of the Dwarves pulled out coins and threw them down the hole beside the ladder, they were gifted with magical light, and they began to go down the stairs. Even before their party reached the ladder, the dwarves were already at the bottom level, and began to move in a rhythmic manner, going thru the pathways, towards another ladder. They moved into another room, another tunnel, another ladder. Their train went on, and on, a dozen times. The entire party going through the steps.following the Dwarves who knew this path.  Sometimes the ladders descended twenty feet, other times, more than a hundred feet. The rooms, the floors, the ladders, no patterns but the Dwarves knew where to go without delay.

Eventually, going down one of the larger ladders, the party noticed the dwarves had remained firm, circled around the ladder until everyone came together, The leader, the First Axe spoke to them. `That was two hours to get here, it will take us three to go back. There are other ladders, but this is the quickest path, and you wont get lost. Get back here in five hours, and you can travel back. If you deviate, you will get lost. We won`t go looking for you, and I doubt your employer will either.`

Rillo, the smallest of the party had already taken out her two daggers, placed them at her side as she looked around, `So, if we see something - we can kill it? If we find something - we can take it?'

The First Axe nodded his head, 'I would give you more precise suggestions, but I know you won`t listen. Don`t take anything nasty or evil out, leave it down here - those soldiers above won`t just kill you...they can do much worse. Trust me on this...anything more than a trinket they will confiscate it.`

Rillo nodded, and so did the rest of her party in agreement. Almost in unison the dwarves lifted their axes and pushed out an 'ooph' and then began their route.

As soon as the Dwarves left, Unnos spoke up, `You may not feel it, but there`s mana here. Pools of raw magic. Unlike anything I've ever felt. Do you feel it Vasano?`

The cleric looked at him and shook his head, `Do you understand, Freecaster,` using an old pejorative term for any magic user not dedicated to serving the gods, 'This isn't mana. This is Not from the gods. It is chaos from the depths, from the Darkness.` He took out his holy circlet, his connection to the divine, without it he could cast no spells or affects. Anytime he was around divine energy, it would glow, to indicate the magnitude of the energy. If Unnos was correct, it would sparkle with energies, but it was blunt, no sparkle, no light. 'Any divine energy, I would feel it. This is dangerous... Avoid casting spells.'

Caventh grabbed his hammer tightly, and looked away from the others...he was sensing something, what was near them?

'So..`' Rillo said, `'You have less energy' she said pointing at Vasano, 'And you`re drunk with it.' motioning to Unnos. She shook her head. `'We have two missions in six hours. We find the guard Renthok, and if we have enough time we... look for what we came here for. we are not engaging unless we have to.`

`Tracker...'  Rillo motioned to Caventh who had already stepped away, looking for signs of movement.

Roll # 1 Track Check +8 (vs DC 16)
Roll # 2  Random Monster Check # 1    4 / 20 (2d10)
Roll # 3  Encounter A - 15% Location
                                 B - 15%  Monster (2d10)
                                 C - 50% Location
                                 D - 20% Monster (2d20)

*  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
DMs Note: Up until now, I haven't been using the characters actual skill scores for checks, they are only in use while in dungeons / gameable situations. Also, the way I use them is each time a character succeeds in a check, they get a -1 for the next identical skill roll by that character in the same day. 

Example: Caventh the Ranger has +8 in his track skill. If he attempts to simply identify a set of tracks and succeeds, then on his next roll, he gets a +7, etc for the remainder of the day. If, on his roll he fails, but tries immediately (5 rounds or less) thereafter on the same check, he would get a -5 penalty assuming everything else remains the same.



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