In my game world, undead are very common as they spontaneously arise from any creature not properly buried or disposed of. This template is the base undead found everywhere, arising due to accident or carelessness, not specifically evil actions.
Restless-Undead [Template]
Restless-Undead [Template]
This template can be added to any dead creature that arise from its corpse being improperly interred. The creature appears as it did
during the time of death often wearing funeral dress or wrapped linen
over some portion of their body. Their eyes have a dark hue that covers most of their face, and many times they have a distinct jerk in their movements, especially at the start.
These undead are similar to self-aware zombies, that struggle to eke out an existence in their undeath. Most reside in crypts or dungeons, uninterested in moving out of the location where they reside.
These undead are similar to self-aware zombies, that struggle to eke out an existence in their undeath. Most reside in crypts or dungeons, uninterested in moving out of the location where they reside.
Size and Type: Change type to
Undead (d12), If originally 3 HD or less, the new creature now has 3 HD. Creatures over 5 HD, lose 2 HD.
Speed: Same as original creature.
Speed: Same as original creature.
Armor Class: Gains a natural
armor bonus of +5, this replaces any natural armor bonus the
creature may have had previously. If they wore armor when buried, they will most likely will still be wearing it.
Attack: If it was originally a beast, the restless gain an additional bite attack doing the same damage as when they were alive. If humanoid, they have two natural slam
attacks. The Restless if they have over a modicum of intelligence (7 or higher) and have their weapons, may opt to continue to use this option.
Size Slam Damage
Small 1d4
Medium 1d6
Large 1d8
Large 1d8
Huge 2d6
Special Attacks: They retain all
the attacks they had in life and gain despair wail & restless fever.
Despair Wail (Su) All creatures within a 60-foot radius that hear a restless must make a Will save at DC 13 (+ 1 / HD). or be paralyzed by fear for 2d5 rounds. Whether or not the save is successful, that creature cannot be affected again by the same despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Restless Fever: touch; save Fort DC 14, onset time 1 minute; every 6 hours make another save.
Initial effect: 1d3 Constitution drain.
Ongoing Effect: Every six hours make another save to take another point of Constitution drain.
Save: 2 non-successive successful saves to prevent any additional loss. While the restless effect is happening, the victim cannot properly rest, only magical healing can help revive them. The save DC is Charisma-based. This can also be removed by two successive remove curse spells.
Skills and Feats: Undead of five intelligence or more maintain the skills and feats they had in life.
Game Focus
Most restless have at least faint
memories of their lives before they were killed, but now they exist to try and satiate their endless hunger. Warrior types try to organize any other undead into small legions to protect their property. Former wizards most often are the weakest, as they do not automatically gain spells, have lost some intelligence, and do not have spell books. A few rogues lucky enough to have their equipment can prosper and gain access to buried wealth.
It seems only clerics, who are often buried with symbols of their devotion follow their previous path. If they were evil, they exist to gain power and followers at any cost. If previously good, their existence makes them go slightly mad, and spend their time in their lair, angry at the world. They are still not willing to do evil to others, but will lash out if others come to them. Though rare, sometimes they can be convinced to help the living in good causes within their dark dungeon lairs.
It seems only clerics, who are often buried with symbols of their devotion follow their previous path. If they were evil, they exist to gain power and followers at any cost. If previously good, their existence makes them go slightly mad, and spend their time in their lair, angry at the world. They are still not willing to do evil to others, but will lash out if others come to them. Though rare, sometimes they can be convinced to help the living in good causes within their dark dungeon lairs.
Restless know they are not alive and do not pretend to be. They are obsessed with death, symbols around it and keeping their small circle free from anything they disdain - such as the living.
Any Restless with at least a low intelligence will try to avoid the undead hunting Jackalla.
Special Qualities: An undead
creature has the following features.
d8 Hit Die.
Base attack bonus equal to 3/4 total
Hit Dice (medium progression).
Good Will Saves.
Skill points equal to 4 + Int modifier
(minimum 1) per Hit Die. Many undead, however, are mindless and gain
no skill points or feats. The following are class skills for undead:
Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge
(religion), Perception, Sense Motive, Spellcraft, and Stealth.
Abilities: Adjust the base
creature as follows: Str +4, Con --, Int -4, Wis +4, Dex --, Cha --.
These undead lose some of the intelligence they had in life, but they
gain in most other ways.
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