Zunnel
CN (Good) Medium Fey
Init +4 Senses Low-light vision; Perception +16
DEFENSE
AC 17 touch 14, flat-footed 13 (+4 Dex, +3 natural)hp 60hp (11d6+22 con)
Fort +5, Ref +11, Will +10
DR 10 Immune Resist 10 elemental Damage
OFFENSE
Speed 30 ft.Melee None
Special Attacks Hair +9 (1d6+5) (treat as tentacle with 20 strength and 15 ft reach)
Spell Like Abilities (CL 9th)
12/day Bardic Performance - Countersong, Inspire, Distraction, Courage, Captivating, Fascination, Obsession, Slumber
Spells Prepared (CL 9th, Spells per day 4/4/3) (DC 16+spell level)
3rd-Crushing Despair, Cure Serious Wounds, Dispel Magic, Lesser Geas
2nd-Hold Person, Mirror Image, Scare, Suggestion
1st-Cure Light Wounds, Hideous Laughter, Remove Fear, Unseen Servant
1st-Cure Light Wounds, Hideous Laughter, Remove Fear, Unseen Servant
STATISTICS
Str 10, Dex 18, Con 15, Int 15, Wis 17, Cha 23Base Atk +5 CMB +10 CMD 24
Feats 6 total feats from HD Dodge, Weapon Finesse, Focused Attack (Hair)
Languages Fae, Common, Elven
ECOLOGY
Environment CandylandOrganization Solitary or Pair
Treasure Value Treasure Average (Coins or gems)
SPECIAL ABILITIES
Enhanced Criticals (Ex), If AC hit on their hair attack is +4 higher than what is needed, inflicts *2 base weapon dmg on critical confirmation rolls. If AC is +8 higher than what is needed, inflicts * 3 base weapon dmg on critical confirmation rolls.
A Zun (usually referred to as their plural Zunnel) appears as a slender and attractive human-like fae with long hair, pointy ears and most often residing
in abandoned locations. Charming and elegant, they easily make allies and put tremendous efforts in their causes. Appear as physically helpless, most are unwilling to wield a weapon in their physical defense. Do not seem worried or threatened by common dangers as they rely on their bardic abilities. They do not put themselves directly in the line of fire either, of course they don't really need to.
While
they do not take combat action, their hair does, having much higher
strength and the capacity to strangle opponents. Their hair is fully cognizant & able to take action independent of the body. The reach of their hair enables the Zun to dispatch foes without having to face them directly. The hair's priority is the
safety of the Zun and any weaker creatures around her. The Zun is conscious of their defender but take actions in their own way
(Spells and contacts) to defuse dangerous situations first, but know
their hair will protect them. Any time the Zun feels threatened due to injury, they flee
They
are not evil, but very chaotic and generally untrusting of males. They are the generational offspring of Rapunzel,
not her children but the third or later generation. Rapunzel's daughters were wed to selfish, controlling men who took advantage of them. They fled to the fae world for respite, and were transformed for helping those in need. Most are apart of femme cults dedicated to protecting women and creatures smaller than them. They often build traps (both physical and mental / word
games) to ensnare men to catch them for both real and perceived
crimes.
Most tend toward female partners. While
initially mistrusting they can become allies or much closer with males who show
bravery, wit and serve forces of good. Their hair can always assist a Zunnel, after it steps down from their but is much less likely to be ever needed, if they are never threatened.
Spells
as 9th level Bard - usually calming or other peaceful attacks.
Hair Attacks: The Zunnel`s hair is the primary combat attack. It is considered to have a 20 strength (+10 on the Zunnels strength score.) It can grab any basic weapon, or use the environment around it to protect the Zunnel. If it attempts to strangle, it does 1d6 + 5 damage, But it can also strangle as noted above.
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