Card Soldiers
Type Magical Construct (Mid Rank)
Init +3
AC 21 (+3 Dex, +3 Natural, +4 chain armor)
58 hp (7d10+20 size) (card # 6-8)
Saves Fort +2 Ref +5 Will +3
Speed 30
BAB+11 CMB +11 CMD +24
Melee +11 Long Sword or
Mace d8+5
Range +9 Long Bow (1d8)
Special Defenses.
Dmg Reduction 5/+1, Elemental Resistance 20
Skills Acrobatics, Acrobatics, Climb, Perception, Survival +7; Knowledge (Games) +11
Feats
Dodge, Paired Attack, Power Attack, Weapon Focus (Long Sword)
Str 18 Con 10 Dex 17 Int 11 Wis 13 Cha 12
ECOLOGY
Environment Candyland
Organization Pair (1-2), Apart of Deck (54 Soldiers)
Treasure none
Advancement: Unless they get promoted, No Advancement
SPECIAL ABILITIES
Paired Attack: Card soldiers are trained to attack from all sides of an opponent. As long as there is a two to one ratio and enough room for them to maneuver. they gain +2 to their attacks on foes.
Appear as five foot tall by two and a half feet wide playing card with a distinct coloured pattern on their backside. When they move or intereact with objects (including combat) they no longer appear to be 2-dimensional beings, instead they are fully recognized 3D creatures.
Playing Cards were once considered a magical construct controlled by a master, objects that had a defined purpose. At some point in the near past, a group of them found a way to escape from their master's evil purposes to become free. Now they work as a self-contained group, independent and free to make allies among other free-willed beings. Primary purpose is always to to find 54 unscathed corpses from four distinct races to complete their deck. But they also look for well-defendable sites to make their lairs.
There are four ranks, Low (2-5), Junior (6-8), Mid (9-10) and Senior (J-Q-K-A-Joker). All senior levels have distinct ability by suit.
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