Maedar
Type Medium Monstrous
Humanoid
NE Medium Aberration
Init +2 Senses Darkvision 60 ft.; Perception +4
hp 11 hp (2d8+2 con)
Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft.
Melee One-Handed Weapon +3 (1d6+1) or Fist +2 (1d6+1)
Ranged Weapon +3 (Heavy Crossbow 1d6)
Init +2 Senses Darkvision 60 ft.; Perception +4
DEFENSE
AC 14 touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 11 hp (2d8+2 con)
Fort +1, Ref +2, Will +3
OFFENSE
Melee One-Handed Weapon +3 (1d6+1) or Fist +2 (1d6+1)
Ranged Weapon +3 (Heavy Crossbow 1d6)
STATISTICS
Base Atk +1 CMB +2 CMD 14
Feats Weapon Finesse
Skills +2 Disguise, +3 Perception , +4 Stealth , +4 Survival
ECOLOGY
Organization Solitary or Duo or Trio
Treasure Value Half
Male medusa, often referred to as maedar, happens when a medusa mates with a male of
another species. Dark spidery skin, highly muscular, but they are unable to grow
hair anywhere on their body. Most have tattoos on their arms and upper body to denote who owns these lesser medusa.
They are lower status beings in the medusa clans, as the matriarchs rule their familial groups. There are fewer who survive their young years as many are killed due to their mistresses rage. They are trained in a specialized function such as soldier, servant or spy. Because of their status, many maedar look for opportunities to escape the clan. Those that find their way out, are often quite successful in both legal or nefarious skills, but few will speak of their time with the medusa clans.
When maedar mate with medusa, they give birth to large sized intelligent snakes. When they mate with human or elf females, half the time the mother's give birth to female members of their mother's species or a medusa, otherwise their children are maedar.
They are lower status beings in the medusa clans, as the matriarchs rule their familial groups. There are fewer who survive their young years as many are killed due to their mistresses rage. They are trained in a specialized function such as soldier, servant or spy. Because of their status, many maedar look for opportunities to escape the clan. Those that find their way out, are often quite successful in both legal or nefarious skills, but few will speak of their time with the medusa clans.
When maedar mate with medusa, they give birth to large sized intelligent snakes. When they mate with human or elf females, half the time the mother's give birth to female members of their mother's species or a medusa, otherwise their children are maedar.
What is little recognized
by members of the medusa clans is that while maedar are born weaker,
as they age they grow in power and eventually have more powers than
their female kin. Few clans realize this, as many maedar are killed by kin well before they show any status or signs of power.
Abilities by HD
3 HD Shatterstone
(1/day); +5 skill points; Gain new feat
4 HD Gain + 2 to any
Ability Score; Fist 1d8; +1 to AC; +5 skill points
5 HD Shatterstone
(3/day);+5 skill points; Gain new feat
6 HD Speak with Stone
(2/day);+1 to AC; +5 skill points; Gain new feat
7 HD Gain + 2 to any
Ability Score; Fist 1d10; +5 skill points; Gain new feat
8 HD Summon Lesser
Elemental Earth Form (1/day); +1 to AC; +5 skill points
9 HD Liquefy Earth by
touch (at will); Gain Immunity to Petrification; +5 skill points
10 HD Shatterstone (1/hour); +1 to AC; +5 skill points; Gain new feat
11 HD Gain + 2 to any 3 Ability Scores; Fist 2d8; +5 skill points; Gain new feat
12 HD Restore Stone to
Flesh by touch; +3 to AC; +12 skill pointsMaedar do not need to advance up this listed level chart. They can gain non-Maedar levels at any time, however, if they ever gain non-Maedar HD they are unable to further advance in their natural Maedar class levels again.
Fist: A maedar learns to harden their fist into stone for a few moments in battle, this is why this simple attack can become so deadly at higher levels.
Speak with Stone: Able to get visual images of creatures who passed near the stone within a 24 hour period at 6 HD, a month at 8 HD, and a year at 10 HD.
Summon Lesser Elemental Earth Form - As per Medium Sized Elemental. Will either engage in combat or stay and serve in other capacity for 12 hours.
Liquefy Earth: Create an area on stone that a medium sized creature can walk through. Can be roughly twice the size of the hole created via shatterstone. It is very difficult to discover (Perception DC 30) as it appears identical to normal stone and lasts for ten minutes.If inside the bolt-hole when it collapses, they are shunted out in the direction they came from.
Restore Stone to Flesh: Able to restore creatures turned to stone as long as their full body is still apart of the statue, if organs or appendages are missing, the restoration will not work. It takes one full minute per year that the creature was petrified of uninterrupted touch.
No comments:
Post a Comment