Blog Archive

Monday, 30 November 2015

Ogre (Nyssian Racial HD Advancement)

Ogres are brutes that use their strength and toughness to force their way among allies and enemies alike as they have little else to resolve issues.  Most are evil as their hunger or other appetites lead them to commit vile actions, and once they begin to act they are committed regardless of consequences. Despite their low intelligence and charm, they are often accepted into any army as their brute strength and size offers useful skills. Magic or intimidation are the two ways ogres are usually led - they understand little else.

The very few non-evil ogres are individuals that were somehow separated, whether by choice or accident, and found allies that encouraged a non-violent expression of their hunger and other tendencies. Fey in particular will sometimes capture an ogre and charm it for several weeks trying to show it another way, before releasing it and hoping their efforts have subtlety influenced it to become a willing ally.


Ogre
NE Large humanoid (giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE
AC 17, touch 8, flat-footed 17 (+4 armor, –1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3

OFFENSE
Speed 30 ft. (40 ft. base)
Melee: Greatclub +7 (2d8+7)
Ranged: Javelin +1 (1d8+5)
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness
Skills Climb +7, Perception +5, Knowledge (local)+2 , Profession +2, (Any One); Survival +2
Languages Giant

ECOLOGY

Environment temperate, cold hills or forests
Organization solitary, pair, gang (3–4), or family (5–16)
Treasure standard (hide armor, greatclub, 4 javelins, other treasure)

Advancement
5 HD   +2 Str or Con; +3 in skills; 1 Dmg Reduction, Lesser Feat, Rage
6  HD Increased Natural Weapon Damage (1d8 Claws); +1 in Natural AC, Lesser Feat; +3 in skills
7 HD +2 Str or Con; +3 in skills; 2 Dmg Reduction,  Lesser Feat; +1 in Natural AC
8 HD Increased Natural Weapon Damage  (1d10 Claws / 1d4 Bite); Roar, Lesser Feat, +3 in skills
9 HD +2 Str or Con; +3 in skills;  4 Dmg Reduction, Advanced Feat
10 HD +2 Str or Con; +2 in Natural AC; Leader's Fury, Advanced Feat, +3 in skills
11 HD +3 in skills; Increase Natural weapon Threat Range (18-20), 6 Dmg Reduction, Adv Feat
12 HD +4 Str & Con;Increased Natural Weapon Damage  (2d8 Claws / 1d10 Bite); +7 in skills; +3 in Natural AC, Advanced Feat

Rage - As per Barbarian's Rage ability; (1+ Constitution Bonus / day)
Roar - Instill Rage in other creatures that can hear their screams (2 / day)
Leader's Fury - Lesser allies will be influenced by the ogre's rage by being in his presence and witnessing his fury (2 + Charisma Bonus / day)

Typical Skills: Climb, Perception, Knowledge (Local, Geography, Nature, Tribal), Handle Animal, Profession, Survival

Lesser Feats: Power Attack, Power Swing, Natural Armor (+2), Improved Initiative, Frenzy Rage, Rage

Advanced Feats (Higher than 8 HD) Imp Natural armor (+4), Improve: Intelligence, Wisdom or Charisma by +2, Speak other Language (local), Increase Critical, Stunning Head-Butt,

Few Ogres advance in HD or levels above 12 HD.  Those that do typically advance as barbarian or fighter class. Ogres cannot take non-racial levels until they complete the listed HD.

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