Spell Caster Feats
Level Enhanced Spell: all incremental spells are available to study or cast as without gaining the higher level spell in either their repertoire or spell-book such as Monster Summoning I – IX. This is particularly useful for a sorcerer. Required: Ability to cast 3rd level spells.
Domain Spell: Just like clerics, many wizards have domains or areas of specialty. While a cleric gains extra spells, wizards gain the ability to trade memorized spells for spells of the same level of their domain. For example, if a wizard with a war domain finds he does not need to cast dispel magic, he can cast magic vestment instead as long as he has both of these spells in his spell book. Note that specialists can not take domains in a restricted school(s). Required: Ability to cast 2nd level spells.
Guild Member: Add +1 spell per new level when advancing a level. Normally, a wizard learns two spells to add in their spell-book of the highest level they can cast. With this feat, a wizard gains three instead of two. Pre-Requisite: must have at least one vow; This does stack with Guild member. Restriction: Only for 5th level and lower spells.
Noble Birth: Add +1 spell per new level when advancing a level. Normally, a wizard learns two spells to add in their spell-book of the highest level they can cast. With this feat, a wizard gains an additional one. Restriction: Only for 5th level and lower spells.
Spell-Born: One of your parents was a spell-caster; you gain one extra spell per level, but the DM chooses which one is added to your spell-book. Normally, a wizard learns two spells to add in their spell-book of the highest level they can cast, with this feat an additional one is mysteriously added.
Restriction: Only for 5th level and lower spells. You can take this feat twice.
Non-Lethal: Change any spell damage to non-lethal damage.
Replace: Replace one spell of a higher level with a lower level spell as long as you memorized the lower level spell during the same day. You can utilize this feat any number of times every day.
Ritual of Casting: If you are able to cast a spell for one minute per spell level of uninterrupted time, the spell lasts for one hour instead of its standard duration. For example, a bull’s strength takes two minutes of casting for one full hour. You can utilize this feat no more than your natural intelligence bonus per day. Prerequisite: Able to cast 3rd level spells
Flowing with the Frequency: With a successful spell-craft check and ten minutes per spell level of uninterrupted time, you cast the spell without losing it from your daily repertoire. You can utilize this feat no more than your natural intelligence bonus per day and no more than once every hour. You still require spell components. If you fail the spell-craft check, the spells is cast normally at that moment.
Prerequisites: Spell Craft +11; Ritual of Casting
Prerequisites: Spell Craft +11; Ritual of Casting
Bane: Inflict extra damage when you cast a damage spell versus a designated creature. Pre-Requisites: 2nd level spells;
1st thru 4th level: +1d6
5th thru 9th level: +2d6
10th thru 14th level: +3d6
15th level +: +4d6
5th thru 9th level: +2d6
10th thru 14th level: +3d6
15th level +: +4d6
Steady: Anytime you need to make a concentration check, take +10 on the roll. Prerequisites: Combat Casting
Steadfast: Anytime you need to make a concentration check, take +20 on the roll. Prerequisites: Steady, 5th level spells.
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