This was an idea that I was playing around with for a while - an outsider spirit that would inhabit mortal creatures and give them a shimmery golden glow and a bunch of powers. Then I realized it was kind of done before - the Incarnate from the 2nd Planescape Monster Compendium (Second Edition).
Anyway, this is a neat little way to give players a bump-up without increasing their actual levels for a one-shot adventure.
Anyway, this is a neat little way to give players a bump-up without increasing their actual levels for a one-shot adventure.
Corona Salarius
Type Usually Small Outsider
AC As
per host
HD As
per host
Saves Fort +2 Ref +2 Will
+2 (Add to host's base)
Init +1 (Add to host's base)
Speed --
BAB -- CMB -- CMD --
Special
Defenses +6 on saves versus alignment affecting spells or affects,
Lesser Telepathy
Str -- Con -- Dex +2 (Add to host's base)
Int -- Wis +5 Cha +5
Skills:
Any five: Acrobatics, Climb, Escape Artist, Intimidate, Knowledge
(arcana, history, magic, planes or religion), Sense Motive, Survival,
or Use Magic Device plus Perception
Typical
Feat Selection: Alignment Channel, Alertness, Blind-Fight*, Channel
Smite, Deadly Aim, Dodge, Mobility, Eschew Materials, Extra Channel,
Iron Will, Lightning Reflexes, Spell Focus, Spell Penetration
Lesser telepathy: Corona can communicate with mortal creatures that are physically near (within 20 feet) their remains or a piece of jewelry their spirit inhabits.
Best
known as a shimmering bright halo that surrounds mortal creatures.
These “shining lights” are the remains of souls of former outer planar
beings that did not depart when their physical forms were defeated on the mortal planes.
The heavenly spectres clung to a dungeon on a physical plane, waiting
for help from mortals to complete a mission.
Good
aligned Corona usually watch mortals to ensure their potential host
have similar views to their own. When finding a match, they will ask
if they can inhabit the mortal body to complete a specific goal –
explaining in detail what is needed and the risks. They accept the
answer even if it's not the one they want.
A mortal's eyes glow golden when utilizing the spells or feats their guest provides for them. Once the task is completed, most Corona depart for the heavens. It is interesting that Corona gives their
host the capacity to turn spirits, but they cannot be turned as their
host and them form a bond that is only broken when the Corona wishes
to depart.
Evil
aligned Corona are summoned to the mortal planes by evil clerics for
help in their dark plans. These spirits give their hosts apparent
freedom, but don't hesitate to exit a host for another of higher
level or more useful to them. Some evil Corona may have alternate magics to the spells
listed below. They won't hesitate to inhabit lesser beings if they
need to escape.
Most
Corona inhabit their host as guests and whisper helpful suggestions.
In times of stress, they may take a more active role, their hosts
exhibit other forms. For good aligned Corona: they take on Golden
Halo, Wings, Angelic Appearance. For evil-aligned ones it is small
sharp horns, devilish features, and deep sharp claws.
3
HD Detect Alignment*, Curse, Magic; +15 skill points in only their selected skills; Turn as 3rd
level cleric
4
HD Gain + 2 to any Ability Score; Turn as 4th level cleric; +5
skill points in their selected skills
5
HD Gain Align Weapon, Remove Curse & Disease;+5 skill points in their selected skills
6
HD Gain Circle against Evil & Discern Lies; Turn as 5th level
cleric; +5 skill points in their selected skills
7
HD Gain + 2 to any Ability Score; +5 skill points in their selected skills
8
HD Dispel Magic & Cure Medium Wounds (2/day); Turn as 6th level
cleric; +5 skill points selected skills
9
HD Smite (2/day); Turn as 7th level cleric; +5 skill points in their selected skills
10
HD Blade Barrier (2/day); Turn as 8th level cleric; +5 skill points in their selected skills
11
HD Gain + 2 to any 2 Ability Scores; +5 skill points in their selected skills
12
HD Regenerate Other (2/day); Turn as 12th level cleric
Unlike
standard creatures, the levels for a Corona do not change. When a
Corona and a mortal merge, the mortal gains the level abilities for
the HD or level that they are at. Also, Corona do not increase skill levels beyond their normal maximum point, so they are not added or increases a character's current skill levels.
*Spells are cast at the
Cleric level indicated or the minimum needed to cast the spell
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