Tuesday, 28 April 2015

Giff - Heavy Hippopotamus Humanoid

Spell-Jammer is a great setting and I miss the zaniness. I love the idea of crazy stuff flying to differing worlds and battling things and getting space-pirate treasure. But some of it, well, some of it isn't just goofy fun but when I looked at it, it just kind of fits my game world. The Giff, magicless but brutally strong enforcers is a nice idea. Sort of updated, so I can use them at higher levels. They tend to congregate in cities where there are teleport gates. There's a reason why they are there, but they generally don't know the full story.

Nyssian Giff

Medium Sized Humanoid
Hit Dice: 2d10 + 2 (14 hp)
Initiative: +0
Speed: 25 ft
AC: 16 (+2 natural, -1 dexterity, +5 chain mail)
Attacks: +5 (melee)
Damage: By weapon (Mace, Halberd, Long Sword)
Special Attacks: Headbutt (1d6+3)
Special Qualities: SR 13, Darkvision 60ft, +5 on saves to avoid being stunned
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 17, Dex 8, Con 13, Int 8, Wis 9, Cha 8
Skills: Knowledge (History) +4, Craft (Armor or Weapons) +4, Perception +4
Feats: Power Attack, Weapon Focus (Any 1: Mace, Halberd, Long Sword)
Climate/Terrain: Any Land
Organization: Unit (2-8) or Platoon (21-40)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Lawful Neutral

The Giff are a race of well-muscled, six-foot tall hippopotamus-like humanoids that naturally disdain magic. Their legs and arms are short and stocky. Their chest is broad, and it's head flat - very good for smashing into things and people. They range in skin colour from pale, gray, light green or gold.

Their strength has always pushed them to a life of military activity working as a team rather than the spoils of exploration or magic. They understood rules and order and follow them to the letter.  Often found in large cities, where they hire themselves to forces of order. Because they do not utilize magic are often used by temples as guards, or raiding mercenaries or enforcers to caravans.

Giff mate for life and usually give birth to small liters every 4 or 5 years. Non-Giff rarely can tell male from females apart, but to Giff, almost everything from voice, dress, attitude and the way they carry their weapons is distinct. They can live up to 150 years, but are fully mature at ten years of age. When two Giff first meet each other will boast of its military achievements then will want to go share a pint. Giff never attack their own kind unless it is personal.

Giffs pride themselves both with their weapon skils and their knowledge of military history. Many wear tattoos to display their personal history of combat, to lament comrades lost in combat as well as their rank or insignia.

There are some stories that speak of Giff sailing in ships that sail through the Aether - Giff just laugh at these jubetales and leave the bards alone to tell their stories.

They gain the skills, HP, feats and saves of a fighter as they increase in HD.

3 HD +1 to Strength, +1 on AC
4 HD +1 to Strength, +2 to any Other Ability Score
5 HD SR Add +5, Running Headbutt (1d8+ / X3)
6 HD +1 to Strength, +1 on AC
7 HD +1 to Strength, +2 to any Other Ability Score
8 HD Grow to Large Size, Gain +1 to Strength, +1 on AC
9 HD SR Add +5, Running Headbutt (1d10 + double strength / X4)
10 HD  +3 to Strength, +4 to any Other Two Ability Scores, +3 on AC

Running Headbutt: They need at least ten feet of running space, but otherwise treated like a charge

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