the shape-shifting ability.
Druids regardless of alignment are loosely connected and very rarely attack each other. They are all bound by mission, it`s just the way they take steps to complete their duties will differ. They usually organize themselves in Circles, all are bound to a group, equivalent to a church or Obelisk. Many Circles are specific to a single race, alignment or other feature. Non druids often join a Circle in remote areas, if the Circle Elders are open to this.
Nyssian Druid
Alignment: Any Neutral
Hit Dice: d8
Class Skills: As per Player`s Handbook
Weapon and Armor Options: As per Player`s Handbook
Spells: Per the druid spell list. They cannot cast spells from the Chaotic, Evil, Good, and Lawful Spells domains
Bonus Languages: A druid’s bonus language options include Sylvan, Faerie, & Druid.
Animal Companion, Nature Sense, Wild Empathy: Per PhB at 1st level
Woodland Stride: Per PhB at 2nd level.
Animals Step (Ex): A druid can make their footprints to match any medium sized animal at will.
Brew Draught (Su): At 6th level a druid can create simple natural potions in ten minutes for any first level spells that they can cast. At 8th, 10th & 12 they learn how to make potions of the next spell level. They can brew only one spell draught every day which can have from one to six sips and last 24 hours.
Adaptation (Su): Can change their body to better handle the dangers around them mimicking an animal’s natural properties (Some examples: Legs to run faster, Gills to Breathe Underwater, Wings for limited flight, etc). Each adaptation is a free action to enact the change.
Speak with Animals (Ex): Can speak with animals as the spell at will if within 10 feet of the animal.
Venom Immunity (Ex): Gains immunity to all natural poisons found in the wild or can be created from natural sources. They gain +6 to all other (non-natural) toxins.
Druid Grove (Su): Magic Circle Campsite affects 50 feet in circular radius with fire in the center, Lasts 12 hours, Natural Healing Rate Doubles, +4 on all re-rolls to avoid negative magic affects, +6 spotting strangers approaching, Natural resources available.
Speak With Plants (Ex): Can speak with plants at will as per spell if within 10 feet of the plant
A Thousand Faces (Su): Can change their appearance at will as if using the alter self spell
Animate Plants (Su): Can animate plants once per day.
Greater Druid Grove (Su): Magic Circle Campsite affects 100 feet circular radius with small fire in the center, Lasts 24 hours, Natural Healing Rate Triples, +10 on all re-rolls to avoid negative magic affects, Automatic spotting strangers approaching, Natural resources available, 50% chance of magical merchant (friendly to the Druid's cause) available
Eyes of the Forest (Su): Can commune with all animals within a region, the spell is similar to commune with the forest except the distance is 20 miles per druid level
Level | BAB | Fort | Ref | Will | Special | Zero | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +0 | +2 | +0 | +2 | Wild empathy | 3 | 1 | ||||||||
2nd | +1 | +3 | +0 | +3 | Woodland Stride | 4 | 2 | ||||||||
3rd | +2 | +3 | +1 | +3 | Animal’s Step | 4 | 3 | ||||||||
4th | +3 | +4 | +1 | +4 | 1st Adaptation | 5 | 3 | 1 | |||||||
5th | +3 | +4 | +1 | +4 | Speak w/Animals | 5 | 4 | 2 | |||||||
6th | +4 | +5 | +2 | +5 | Brew Draught | 5 | 4 | 3 | |||||||
7th | +5 | +5 | +2 | +5 | 2nd Adaptation | 6 | 5 | 3 | 1 | ||||||
8th | +6 | +6 | +2 | +6 | Venom immunity | 6 | 5 | 4 | 2 | ||||||
9th | +6 | +6 | +3 | +6 | Druidic Grove | 6 | 6 | 4 | 3 | ||||||
10th | +7 | +7 | +3 | +7 | 3rd Adaptation | 6 | 6 | 5 | 3 | 1 | |||||
11th | +8 | +7 | +3 | +7 | Speak with Plants | 6 | 6 | 5 | 4 | 2 | |||||
12th | +9 | +8 | +4 | +8 | A thousand Faces | 6 | 7 | 5 | 4 | 3 | |||||
13th | +9 | +8 | +4 | +8 | 4th Adaptation | 6 | 7 | 6 | 4 | 3 | 1 | ||||
14th | +10 | +9 | +4 | +9 | Animate Plants | 6 | 7 | 6 | 5 | 4 | 2 | ||||
15th | +11 / +1 | +9 | +5 | +9 | 5th Adaptation | 6 | 8 | 6 | 5 | 4 | 3 | 1 | |||
16th | +12/+2 | +10 | +5 | +10 | G Druidic Grove | 6 | 8 | 7 | 5 | 4 | 3 | 2 | |||
17th | +12/+2 | +10 | +5 | +10 | 6th Adaptation | 6 | 8 | 7 | 6 | 4 | 4 | 2 | 1 | ||
18th | +13/+3 | +11 | +6 | +11 | Eyes of the Forest | 6 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
19th | +14/+4 | +11 | +6 | +11 | 7th Adaptation | 6 | 8 | 8 | 6 | 5 | 5 | 3 | 3 | 2 | 1 |
20th | +15/+5 | +12 | +6 | +12 | Perfect Self | 6 | 8 | 8 | 7 | 5 | 5 | 4 | 3 | 3 | 2 |
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