Blog Archive

Thursday, 11 December 2014

Snow Nymph

To celebrate the season, here is my winter version of the Nymph. A playful figure and a little dangerous as it has a temper if .

Snow Nymph (Winter Shae)

CR 3
N (NG as they age), Humanoid
Init +7; Senses: low light vision, Perception +10

DEFENSE
AC 16, touch 13, flat-footed 13 (+3 natural AC, +3 Dexterity)
hp 17 (5d6)
Fort +1, Ref +8, Will +7
SR 15 and DR 10/ cold iron


OFFENSE
Speed 30 ft.
Melee +6 Rapier (1d6) **
Special Attack: +6 Freezing Touch (1d6) **

Morale 11 (Skittish, they are easy to break ranks and run for cover)

STATISTICS
Str 10, Dex 17, Con 10, Int 15, Wis 14, Cha 17 **
Base Atk +3; CMB +6 CMD 15
Base Skills: Diplomacy +14, Hide +9, Knowledge (History & Geography) +8, Move Silently +9, Perform+7, Perception +10, Survival +8
Feats: Agile Manoeuvre, Improved Initiative, Quicken Spell-like Ability
Languages Fey, Dwarf & Common

The Winter Shae, or Snow Nymph, is a fragile pale skinned elf with elongated ears and fingers. Most have long blond or white hear, and they try to decorate their hair with small jewels carefully embedded in subtle patterns.  They speak Faerie and Elven in clear voices, they can usually speak common or Dwarven poorly. They are only seen during winter, dancing and playing gleefully in the snow, they never speak about where they are during the warmer phases of the yeat.

These fickle beings are happy to play and tease targets for a short time, however if you turn them down they are likely to attack in spite. The best trick is to play with them until they get tired and leave you alone. As they age, they mature into good aligned forest spirits, who are willing to make sacrifices for the collective good. The few documented times they become good friends with settled folk, they are much stronger in their desire to help and protect their allies.

Combat:
Winter Shades shun combat and will usually attempt to flee at first hint of danger. When allies are in trouble, they will sometimes ignore the danger and jump into the fray.

Spell-like Abilities:
Resist Cold – at will, Freezing Touch
3/day - Ray of Frost, Charm Person, Pass Without Trace and Speak with Animals; These spells are cast by a 5th level sorcerer (Save DC: 13 plus spell level.)

Spell Resistance (Su): Snow nymphs has spell resistance equal to 15+ class level (if any).

Freezing Touch (Su): Snow nymphs are incredibly cold to the touch, dealing 1d6 points of cold damage to whoever touches them, with no save allowed. They can also completely freeze or unfreeze small or light weight items without damaging the item.

No comments:

Post a Comment