Saturday, 22 November 2014

Nareg Gargoyle

A Nareg is usually a lonely figure on either an abandoned or lonely area, quested into service for short period of time as a guard or part of an attack force. Over time, as individuals grow, they can summon other kin to help them in their tasks and grow in their damage reduction capacity. The most powerful ones are leaders who make meticulous plans to take down and dominate structures.

These gargoyles rarely attack those who are not deemed enemies. While they have sinister reputations, very few ever threaten more than a particular building. They can be brought into service by powerful domineering forces of law that offer fealty and keep their promises. Many bards use Naregs as spies or informants, and can be paid off in spice or coins.


Nareg Goyle CR 2
LN (E) Medium monstrous humanoid (earth)
Init +2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 13, touch 11, flat-footed 14 (+2 Dex, +1natural)
hp 22 (3d8+9)
Fort +6, Ref +3, Will +1

OFFENSE

Speed 30 ft., fly 50 ft. (average)
Melee 2 claws +3 (1d4+1), bite +4 (1d3)

STATISTICS

Str 13, Dex 14, Con 16, Int 8, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 13
Feats Skill Focus (Fly), Hover
Primary Skills Fly +12, Perception +2, Stealth +4 (+10 in stony areas);
Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Terran, Local Humanoid,

Advancement
3 HD   +2 Str or Con; +6 in skills; 2 Dmg Reduction, Command 1d3 Gargoyles (DC 12, 1 minute)
4  HD Increased Natural Weapon Damage (1d6 Claws / 1d4 Bite); +1 in Natural AC
5 HD +2 Str or Con; +6 in skills; 4 Dmg Red, Command 1d6 Gargoyles (DC 14, 5 minute service)
6 HD +1 in Natural AC; Gain Horn Gore Attack (1d4)
7 HD +6 in skills, 6 Dmg Reduction, Summon 1d10 Gargoyles (DC 15)
8 HD +2 Str or Con; +1 in Natural AC, Gain Tail Attack (1d6), Summon 2d8 Gargoyles (DC 16, 10 minute service)
9 HD +6 in skills; Increase Natural weapon Threat Range (18-20), 8 Dmg Red, Gore Attack (1d8)
10 HD Increased Natural Weapon Damage  (1d10 Claws / 1d6 Bite); +1 in Natural AC, Summon 3d8 Gargoyles (DC 16, 2 /day, 1 hour service)
11 HD +6 in skills; +1 in Natural AC, 12 Dmg Reduction, Gore Attack (1d12), Summon 4d8 Gargoyles (DC 16, 2 /day, 2 hour service)
12  HD +4 Str & Con; +3 in Natural AC; Summon 5d8 Gargoyles (DC 18, 3 /day, 4 hour service)

Lesser Feats:
Power Attack, Natural Armor (+2) Freeze, Dive, Flyby Attack, Gore Attack, Improved Initiative

Advanced Feats (Higher than 8 HD)
Imp Natural armor (+4), Increase Claw Critical, Stunning Head-Butt (DC 18 - 2 rounds stunned), Tail Trip (DC 18)


SPECIAL ABILITIES

Freeze (Ex) A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue

Dmg Reduction: Nareg gain stony bodies as they age, able to withstand more physical damage. This is to non-magical weapons. Silver or any magic bypasses it completely.

Summon Gargoyles: When outside, a nareg can summon others of their kind. They need to scream, and utter a simple one sentence command, that their gargoyle-kin will obey. Nareg cannot give complex instructions, thus it is usually to guard a site or attack a single foe. The groups summoned, are usually rivals, thus must be given different commands and do not serve together.

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