Wooren
Wooren CR
3
NG
Monstrous humanoid (Jungle & Desert)
Init
+2; Senses darkvision 60 ft.
DEFENSE
AC
10, touch 10, flat-footed 10
hp
19 (3d8+3)
Fort
+3, Ref +2, Will +1
OFFENSE
Speed
30 ft.
Melee:
Bow +3 (1d8+3) or Fists +6 (1d4+3)
Rage: Gain +4 Strength & Constitution for 1d4+1 rounds otherwise as per Barbarian's 1st level Rage.
STATISTICS
Str
17 Dex 10 Con 12 Int 9 Wis 13 Cha 8
Base
Atk +3; CMB +6; CMD 16
Feats
Skill Power Attack, Improved Unarmed Strike (Combat)
Minor
Skills: Acrobatics,
Disable Device, Knowledge (Nature, Local), Perception +2
Major
Skills:Climb
& Intimidate +5
Feat
Choices: Point Blank Shot, Far Shot, Precise Shot (Range Feats
always With Crossbow), Cleave, Imp Bull Rush, Extra
Rage, Overrun, Imp Sunder, Weapon Specialization
Languages
Wooren plus one of Elven, Dwarven or Common
ECOLOGY
Environment:
Desert or Jungle
Organization:
Scouting Party (3-6), War Party (10-30)
Treasure
Half
SPECIAL
ABILITIES
Wooren
gain these advanced abilities in replacement of class levels. They
may stop advancing in these and gain a class level at any time, but
once they do they are unable to gain new racial levels.
Advancement
as Fighter for Saving Throws, and BAB
4
HD +4 in skills; Gain 1 Feat; +1 in Natural AC; Advance Unarmed Dmg
(+d4)
5
HD +2 to Any Ability Score; +4 in skills; Jump +5; Advance
Unarmed Dmg (+d6)
6
HD Gain 1 Feat; +4 in skills; +1 in Natural AC, Gain 5 ft base
movement
7
HD +2 to Any Ability Score; +4 in skills; Advance Unarmed Dmg (+d8)
8
HD +1 in Natural AC; +4 in skills; Gain 1 Feat; Jump +5; Track
9
HD +2 to Any Ability Score; +4 in skills; Gain 1 Feat, Advance Unarmed Dmg (+d10)
10
HD +1 in Natural AC; +4 in skills; Gain 1 Feat; Gain 5 ft base
movement
11
HD +2 to Any Ability Score; +4 in skills; Advance Unarmed Dmg (+2d6); ; Jump +5
12
HD +4 / +4 to any two ability Scores; +8 in skills, +3 in Natural AC;
Gain 1 Feat
Wooren
are large, hairy ferocious humanoids that reside in the jungles that
fringe much of Phastian desert. They are legendary for both
their ferocity to enemies and their softer side for smaller
creatures. For a long time they were thought of as legendary figures
on the edges of Phastian civilization, but around 800 years ago they
were first captured and enslaved as an a manual labour
force in the building of Pyramid cities. However, subsequent rulers released them, as their rage and strength
meant they were incredibly difficult to control them.
They are an eternal force in the Wooren jungles. While many
times they are dismissed as mindless, savages this has
been proven wrong for those who come to know them. They reject the
trappings of modern, magical ways. Though their society is a wild
one, Wooren never come to blows with each other or their allies. They
accept that even the best intended allies will not always agree with
each other, as sometimes one must walk away and keep their honour intact.
It
has long rumoured that wooren are non-magical, but this is not
exactly true, they reject arcane traditions but they have a small
druidic one in their tribes that is ready to aid their tribe.They maintain a balanced equilibrium with the land and
their fellow forest inhabitants. They usually reside in tree huts,
high above the jungle floors. While they do not care to control
territory, they do maintain excellent patrols to ensure they are never enslaved or surprised again.
Wooren
rarely learn Phastian or other human languages. The only language
they sometimes learn is elvish though mostly they learn just enough
to get by. They tend to avoid armor, because they like to be able to
climb up and down trees quickly, but those who are adventurers may
wear any type but tend to chose medium or less heavier armor.
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