Tuesday, 30 September 2014

My Simple Item Creation Feats

While I love magic thingies, I really don't like the official rules in any of the 3.x / Pathfinder books. These pare it down and make it simpler and easier for players while avoiding the bloat that happens.  None of these require experience points or wealth, just some knowledge and the time to create simple items that will help them.

Create Holy Symbol
You can create a holy symbol of your faith in the most available substance available nearby.
Prerequisite: 1st level cleric, ranger, druid or paladin
Benefit: After 1 hour of prayer of holy grounds an appropriate holy symbol of your devotion is created. If not on holy ground, you need 6 hours of prayer.

Create Holy Sand or Holy Water
You create holy sand or holy water.
Prerequisite: 1st level cleric, ranger, druid or paladin
Benefit: You can create three pinches of holy sand or ½ pint of holy water after 2 hours of prayer on holy ground. If not on holy ground, you need 6 hours of prayer.
(Holy Sand permanently buries the dead to prevent them from arising as undead. Most creatures killed by undead are buried this way to prevent them from returning.)

Imbue Spell-Gem
Pre-Requisite: gem of sufficient power; +2 levels higher than required power
You can imbue one gem with one or more spells depending upon the power level of the item. It the gem can hold only one spell, anyone who crushes or smashes the gem may activate it; spell-casters can release a spell from a gem without destroying the gem by making a concentration or level check. If the spellcaster fails in their check, the gem is ruined for future embedding but the spell is cast. If they are successful in their spell check, the spell is cast and the gem can be re-used.
A 3rd level spell-caster can create a spell-gem holding a first level spell. It will last for ten days before the spell and gem are lost. It takes three hours per spell level, to create an item; no more than 18 consecutive hours per day may be used for item creation. There is no xp cost to create these items.
(Note: While normally a one-use item, it is also something that non-spellcasters can utilize. Can also be used if the person is falling or they cannot speak, They need just to grasp the gem and squeeze to release the spell magic.)

Craft Talisman
Pre-Requisite: Item of quality; +3 levels of higher than required power
Create a temporary item that can hold one charge per level of spell-caster, and will last for five days per level of the spell-caster. Thus a 6th level spell-caster can create a wand that holds a magic missile spell with six charges, which can last up to 30 days. Spell-casters need 4 hours per level of spell to be imbued. There is no xp cost to create these items.

Craft Rune
Pre-Requisite: Knowledge (Arcane Lore) Spellcraft level+7
Create a rune on an item (usually a weapon, shield or armor) which can be used 1/day. A spellcaster can have no more than their level in inscribed runes, regardless of where the runes are or who holds them. There is no xp cost to create these items.

Brew Draught
Pre-Requisite: Knowledge (Lore) +4
Usually called druid potions these are herbal potions and do not require spell-casting capacity. Brewers must gather & distill the correct herbs. It takes three days of brewing per level of spell to brew a draught. No more than one draught may be brewed per kettle or drum. Draughts last no more than five days before they go inert.There is no xp cost to create these items.

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