Jawatha
Sand
Dwarves (Jawatha) CR 3
CN
Small monstrous humanoid (Desert)
Init
+2; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC
16, touch 11, flat-footed 14 (+2 Dex, + 2 natural, +2 leather)
hp
16 (3d8+3)
Fort
+4, Ref +3, Will +1
OFFENSE
Speed
20 ft.
Melee:
Dagger +2 (1d4)
STATISTICS
Str
8 Dex 14 Con 13 Int 13 Wis 10 Cha 8
Base
Atk +2; CMB +0; CMD 12
Feats
Skill Combat Expertise, Imp Trip
Minor
Skills: Appraise, Diplomacy, Knowledge (Magic), Knowledge (Desert),
Handle Animal, Stealth +2
Major
Skills: Disable Device +5, Use Magic Device +5
Languages
Dwarven, Elven, Tenderfoot, Any 3 others
ECOLOGY
Environment:
Desert
Organization:
Scouting Party (1-6), Caravan (100-300)
Treasure
Normal
SPECIAL
ABILITIES
Stone
Immersion: With one round of concentration, a Jawatha can temporarily
merge themselves with stone or sand. They cannot travel or walk
through the stone, merely step into it. They can perceive their
surroundings with 75% reduction in range. They are able to stay in
the stone for ten minutes per point of constitution.
Immortality:
A Javatha`s spirit upon physical death leaves their body and returns
to their spirit crypt, and if family has raised their stone copy,
they are reborn. It takes ten days after rebirth for them to have
full control and emerge from their stone crypt. There is a 75% + 2% /
level chance that any Jawatha will have their stone copy ready.
Reduce this by 25% if they had died in the three months previously.
One
of the first generations born in the Phastian desert, they are unique
because they are considered both mortal AND planar beings. Shorter
and thinner than regular dwarves, they cover themselves in heavy robes, usually only their hands and glowing eyes can be seen.
They cannot grow beards and no one can ever recall seeing any female
Jawatha, they do exist but seem to be at most 20% of the population.
As
planar beings, they are technically immortal as they do not die from
either starvation or from old age.
They
erect stone statues that perfectly imitate one of their kin, when
that specific person is killed their spirit is reborn; but if their
statue is not ready, their spirit is lost forever. Sometimes, one will awaken though it is not a old spirit, this very infrequent event is treated the same as a birth.
They
do not eat or drink in a traditional manner, they absorb their
nutrients via touch, usually during the hour before sunrise or
sunset. This is a highly personal act that they rarely share with
outsiders. While many stories are told of them swimming in pools of
refuse, this is untrue, they merely need to touch the food with any
part of their skin, usually the hands or in the company of non-kin
with mouths. While they do not starve, when overwhelmed by their surroundings, they go into a comatose state emerging when the environment is safer.
Wonderful
carvers, fighters, singers with a curiosity around magic especially
crafted items. For the most part, these dwarves live in caves far
from civilization. A smaller number roam the desert in caravans, eternally searching for items to buy and sell.
Advancement
as Humanoid for Saving Throws, and BAB
4
HD +2 to any ability score; +3 in skills; +2 to Desert Reaction
5
HD Gain Any 1 Minor Feat; +3 in skills; +1 in Natural AC
6
HD +2 to any ability score; +3 in skills; +2 to Desert Reaction
7
HD +1 in Natural AC; Gain Desert Adaption
8
HD +2 to any ability score; +2 to Desert Reaction
9
HD Gain Any 1 Minor Feat; +3 in skills
10
HD +2 to any ability score; +3 in skills, +1 in Natural AC; Gain Any
1 Major Feat
11
HD Bypass Magical Traps or Locks, +2 to Desert Reaction
12
HD Gain Any 1 Minor Feat; +3 in skills, +1 in Natural AC, Magic
Resistance 20 on traps
12
HD +8 in skills; +1 in Natural AC; Gain Any 1 Major Feat **
14
HD +4 to any two ability scores; +3 in Natural AC;
Desert
Inhabitants Bonus Reaction: Jawatha's have terrible initial reactions
from desert inhabitants, as their fame for scrounging for food, magic
or simply their curiosity leave many feeling upset at just the sight
of these scavengers. However, as they age and gain experience, they
learn how to temper their unseemly ways and to reach out to others.
These reaction bonuses are the daily total bonuses from desert
creatures that are aware of the Jawatha's. Thus a 10 HD Jawatha can
use one +10 reason bonus once a day, or any combination, so two +5
bonues, etc.
Minor
Feats:
Speak
with Stone: as per the spell, twice a day
Stone
Teleport Level I: Twice a day during their stone immersion, they can
jump from one stone to another as long as it is within 100 feet.
Stone
Teleport Level II: Five times a day they can jump from one stone to
another within 500 feet
Walk
thru Stone: After stone immersion they can walk through stone at ten
feet a round. They can stay moving in the stone 1 round per 3 points
of constitution. They can do this once a day
Stone
Elemental Minor Resistance: 10
Major
Feats
*Stone
Shape: Able to change stone shape as per spell of the same name three
times a day
*Stone
Familiar: Create an animal familiar that lasts for 10 minutes. As
base animal, except may have one unusual feature: +5 AC, Fly (Speed
30), Attack +2, Dmg +4
*Stone
Elemental Resistance 20
Stone
Teleport III: Twice a day during a stone immersion they can teleport
themselves and allies within twenty feet of them to another stone
within 100 miles.(Require ST I & II)
No comments:
Post a Comment