Monday, 14 October 2013

New Setting Overview - Sea of Stones

Sea of Stones

You are all near the low rung of human society. Nobles buy magical education for a valued guild position: they make sure nobody revolts with their network of spies, magic and their pets - green tyrants, generally known as Dragons to everyone else. 

It's a hot, jungle environment, think of the Greek Isles as the epitome of civilization, at least to the aristocracy that rules. To the south is huge dangerous desert, to the north, the Never-Ending Winter rages.

Humans are top of the heap, and they keep other races as around as long as they don't have magical powers, and at the elite position are the Tharons who fight more among each other then any one else. 

Minotaurs are the brute body-guards, dwarves are the technical ones guarding and maintaining specific sites or duties, tenderfeet (or halflings) are house-slaves, ratlings are sewer city folk that are barely tolerated. 

Elves and the fey are the most hated enemy because they are paragons of purity, goodness and have discovered secrets that still elude the Tharons. Lizard-men, usually called Lizardith can be either very intelligent with huge cities, that are as complex as any other culture or horribly savage. 

Cities are a hotbed of intrigue, as all the groups and many hidden ones fight for intrigue or favor. The Wild is a place of danger, as dungeons hide secrets better left unfound, but there is always the hope of discovering something to help tip the balance...this is where we begin.

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I am re-using one of my oldest settings for my updated group. The last on-site group had to bow out because of changes, but many have opted for this online game. We post almost everyday, but we are still getting the bugs out of the system.

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