Tuesday, 30 April 2013

Obelisk Domain Spells

Obelisks are fairly huge deals in my world, as they are the epicentre of religions in my world especially in and around communities. This is some of the most common spells from casters who are dedicated to protecting locations.


Obelisk Domain

1st  -  Obelisk Vigilance
2nd  - Obelisk Speak
3rd - Obelisk Window
4th - Obelisk Jump
5th - Obelisk Oath
6th - Obelisk Protection
7th - Obelisk Guardian
8th - Create Obelisk
9th - Obelisk Wrath

Obelisk Vigilance: When at an obelisk, the cleric gains +2 to all of their attacks and damage rolls or they may gain a +2 to all of their saving throws.

Obelisk Speak: All creatures within 200 ft radius of an obelisk understand each other in their native language

Obelisk Window: Cleric can create a scrying window, acts as the 5th level Scrying spell with the obelisk acting as the material focus. It is active for one minute per caster level.

Oath Jump: All obelisks are connected via the magical frequency that binds them, with this spell a cleric can travel from any one obelisk to another. Just like the teleport circle, the obelisk that is traveled to must be either “open” or another cleric must also cast obelisk jump on the one the cleric will travel to. Once opened, the obelisk remains in this state for ten rounds. One creature can travel through per round.

Obelisk Oath: This spell will bind any one subject to the cleric’s specific request. The target does not get a saving throw. The request must be a reasonable one that does not violate the subject’s alignment or beliefs however it does not have to be one that the target likes or wants to obey. In return, the cleric and all of their comrades a well as any members of the same faith are honor-bound to not harm, hinder or in any way violate the target of the oath in any way.

Obelisk Protection: The cleric gains 15/good damage reduction, as well as a +6 divine bonus to their AC when defending either a holy place, person or cause related to their cleric’s faith. This spell will last one hour per level.

Obelisk Guardian: Summons the guardian of the obelisk to serve a task. The guardian cannot move than 200 feet away from the obelisk while performing the task. This spell is usually done in the defense of the obelisk to either destroy attackers or to take creatures directly to the god’s planar home.
Create Obelisk: Creates a new obelisk to function as a divine energy source. This spell takes one complete day to cast, and the priest can cast this spell no more than once a month. After casting this spell, the priest is completely drained of all their spells for one day per their casting level. This is a powerful spell that few priests ever cast more than once or twice in their lifetime.

Obelisk Wrath: The spellcaster can call down 200 d6 worth of divine power within five miles of the obelisk. This spell permanently drains one level from the priest,. It is also uncontrollable; as all life in the radius takes the damage. The epicentre takes the full damage, each ¼ mile away takes 50d6 less damage. Only creatures within 300 meters of the obelisk itself (and any other obelisk) avoid damage. 

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