One of the buffed Master creatures that I have created to use to surprise players so they don't get complacent. These Medusa are not evil, they do not seek to cause suffering unless you enter into their courts uninvited, try and steal from them or you fail to entertain them. They have no desire to harm song-boys or artists or those obviously weaker under their care. They can be bargained with, and keep true to their word, if you can get them to make an agreement.
Medusa Elder
CR10 LN
Medium monstrous humanoid
Init+6; Senses all-around vision,darkvision 60 ft.; Perception+17
Init+6; Senses all-around vision,darkvision 60 ft.; Perception+17
DEFENSE
AC 18,touch15,
flat-footed 13 ( +5 Dex, +3 natural)
hp 105 (10d10+50)
For +8 Ref +12, Will+9
hp 105 (10d10+50)
For +8 Ref +12, Will+9
OFFENSE
Speed 30 ft.
Melee dagger+13/+8 (1d4/19–20), (four) snake bite +13 (1d4 plus poison)
Range: mwk longbow +14/+9 (1d8/×3)
Special Attacks gaze attacks
Melee dagger+13/+8 (1d4/19–20), (four) snake bite +13 (1d4 plus poison)
Range: mwk longbow +14/+9 (1d8/×3)
Special Attacks gaze attacks
STATISTICS
Str 13, Dex 21, Con
20, Int 14, Wis13, Cha 17
Base Atk +15; CMB+11;CMD 26
Feats Improved Initiative Point-Blank Shot Precise Shot, Weapon Finesse
Skills Bluff +12, Disguise +12, Intimidate +15, Perception +17, Stealth +16;
Base Atk +15; CMB+11;CMD 26
Feats Improved Initiative Point-Blank Shot Precise Shot, Weapon Finesse
Skills Bluff +12, Disguise +12, Intimidate +15, Perception +17, Stealth +16;
Racial Modifier +4
Perception
Languages Common
Languages Common
Medusa Tyrants or
Elder Medusa appear the same as mythlogical Medusa, except they have
magical snakes in their hair, far greater then the legendary ability
to turn creatures to stone. Some scholars believe they are either an
advanced form or are descendants of the primal Medusa creature.
They enjoy music and
stories and grand displays of arrogance, they always seem to be
lonesome figures and always want to be entertained over acquiring
more wealth. If pleased, they reward their jesters lavish though
non-magical gifts. Their favorite pets are bards, who are well
treated, often staying with their patron for days until getting close
enough to realize what their mistresses are.
Prefer not to raid
or attack other humanoid lairs. Will lure their guests first to a
dungeon complex, and then eventually to a mini-palace, where the
Medusa is holding court, to a mix of lower level good, neutral and
chaotic creatures. These Ladies rule the court, but few realize just
who or what she is as she always keeps her snake-hair well hidden. She
will often challenge adventurers to a Gaunlet or Challenge, and in
the middle of the challenge this is when the Medusa and her retinue
will attack. Most often, the adventurers will perish without ever
knowing their Lady is also the mysterious Medusa that attacked them
suddenly.
Their inner lair is
completely light-less cave, that has only one secret entrance. Few creatures
that are ever invited, return.
Most Medusa have three gaze attacks,
roll below to determine type. Once a creature saves agaisnt that
gaze, they are immune to it for the next week. Thirty foot Gaze Attacks: As a
12th level spellcaster, DC 18;
Roll 2d6 to determine gaze type
2. ESP
3. Hold Person
4. Charm Person
5-8 Petrifying Gaze
9. Freezing Gaze (as stone, except it lasts for 1d12 hours)
10. Paralyzation
Gaze (as stone, except it lasts for 10d12 minutes)
11. Polymorph Gaze (rat or rodent)
12. Feeblemind Gaze
Good work, but a few questions:
ReplyDeleteIf the Medusa Elder has three gaze attacks, can is use all of them at once or only one at a time? What if you roll the same ability more than once?
And should she not have five feats in total?
Yes, she can use each of her gaze attacks at the same time on different creatures. If you roll the same ability then she can use that gaze attack more than once at the same time.
ReplyDeleteYes, a previous version had fewer HD and I didn't upgrade her feats. Another bowyer feat such as Manyshot or Farshot would be most appropriate, thanks for pointing that out!