It is my game world, ongoing in one way
or another for almost 15 years with a half dozen player groups. It is
a place dedicated to islands, the idea that anything and everything
can be found here but everything is isolated from everything else in
distance. There are Gothic influenced lands of hidden terrors,
islands in the skies, ancient forests holding fae and the unliving,
dragons as terrible war-beasts and magical saviours, traditional
pastoral lands having terrible sects doing unholy things to keep the
Cthulhu-like entities at bay, high magic civil society with wands,
energy guns and a fermenting class-war, just to name a few locales. Creatures
exactly as games have known them, and other things that I hope
surprise them. Each location hidden away, little knowing, affecting
or acknowledging the other, a dozen styles of games in the same
world, offering me a chance to explore it with my players.
This is a world that went through its
Ragnarok and the civilizations fell, but after thousands
of years they are started to rebuild. The world is cursed by three
never-ending terrors that stalk the world at large: cold, undead &
crumbling magic. While some places may have found temporary escapes,
between these areas, the entropic cold exists to crush everything, a
natural but still supernatural effect. Undead, everything arises
unless it is properly interned, the undead haunt everything and
everyone, a past that its unknown citizens know nothing about.
Finally, magic is crumbling. It exists in strange, magical, wonderful
ways but it can no longer be captured as artefacts or devices as most
players know them.
This blog will explore some of my ideas
both rules and themes.
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