In honour of All Saint's Day, with so many souls still hanging about after their fun in this world, here are some ideas on using reincarnation in your games so we can try to shove them back in a different flesh bag.
Many of these are my original creatures. Some have racial levels only which means they won`t attain a true class until 11th level or so, others gain class levels like the standard races. Will be doing my best to post these in the weeks and months to come. Both Druids and Clerics can reincarnate and it is the cheapest option if you are truly killed (another longer post as to what being dead means in my world.) Also, this list is the general available, there are specific groves that deal with fewer body types so you can cherry-pick what you want, or potentially you can.
Unlike the standard spell, these are not mystically generated new bodies, they are the bodies of someone that has died AND agreed to have their body used for this purpose. In a weird way, this is similar to modern people who give up their bodies for modern scientific research. If a PC signs a contract with the druids, their body will be harvested for someone else and thus will not be available to be raised from the dead.
When someone pays the druids fee and very often provide a service for them, they are given a new body upgrade with full memories and class abilties. Their new body will only give them physical adjustments, mental abilities can be adjusted downward but never the other way around.. There is a minimum of six months between someone's death and their eventual harvesting. However someone's soul can be given a replacement body in as little as a few days after their death. It is believed there are a certain number of reincarnates druids will provide for any given soul, that number whether finite or not is not known and may be variable for any given individual.
Bastard creatures (such as half-elves) are not trueborn and their bodies cannot be reborn via this process. Likewise creatures must be native-born to Nyssaria. Monsters or magical creatures that are above 5 HD are also generally not available. Remember the creature must have made a deal with a druid to harvest their body, if they are so savage or extreme, this agreement will not be an option.
While the process has been used for a long used one, there are some known side-effects which are listed below. Unless otherwise noted these last 1-3 weeks after the new soul has been implanted.
01-02 Necrite Ghoul like appearance but fully alive
03-04 Slaadaz Walking slimes
05-07 Primal Powerful beast form
08-10 Corlth Awakened Psionic outlander
11-13 Leaf-Kin Plant Person
14-16 Jahlen Golden Horn ram Humanoid
20-22 Orynix Silver Horned Gazelle Humanoid
26-28 Ratmen See Pathfinder Website
29-30 Prickett Antler headed forest dwelling humanoid
31-33 Quillian Peaceful Humanoid porcupine
81-82 Jackalla Jackal Headed humanoid, follower of Anuibis
83-88 Cat-Kin Cat People
89-91 Charr Savage tribal Wastelander
92-93 Changelings See Pathfinder Website
94-96 Samsarans See Pathfinder Website
97 Nerradine Leathery skinned humanoids that absorb others features
98 Dossadai Gray skinned, silver hair & eyes astral jumpers
99 Phaetox Flame Winged Humanoid; physically cannot lie
100 Player Choice
Known Side Effects
01-10 Undead attack them in preference to anyone else in the area
11-15 Real memories of the deceased flash intermittently (5% potentially useful, 20% interesting, 75% mundane)
16-60 No side effect noticed
51- 60 Glimpse past dreams of the deceased past lives, no specific memories or useful details
61-65 Haunted by visions of their own demise
66-70 Still see their old body in any sort of refection
71-75 Haunted by the spirit of the deceased, will whisper instructions during tense moments (5% potentially helpful;, 15% wrong, 80% not applicable)
76-80 Smell of the corpse lingers for 1 - 6 months afterwards
81-95 The new soul may leave the body and wander 20 yards or less from the body when sleeping (10% chance any given night)
96-100 The body has Unfinished Business and will compel the new inhabitant to complete its task